OK this is a TODO list basically, but ill start off by saying that I know alot of people may not be able to to get Bridge Commander to run this mod, so this is what im going to do..
After im done with the Bridge Commander mod im going to use my same models(when the models are finally done) and make a Wing Commander game using Java and python.
This is what im hoping will be the end result:
2 choices, Wing Commander or Captain at the beginning of the game
The Wing Commander basically leads all the fighter missions, gives orders etc.
The Captain Gets to be on the Bridge of the carrier or whatever cap ship you get assigned to and will give orders on the bridge during combat or other operations depending on the situation.
Back to the realistic damages..shields,engine,weapon,reactor,comm,armor,hull subsystem damage(like Wing 1 and 2), that includes capp ships when your Captain.
Im going to try and have realistic Planets where depending on the fighter/ship you can acctually land on them,flying through the atmosphere etc.
Will cover ALOT of systems to jump to,including uncharted areas,black holes,astroids etc.
All known races will be covered..
Possibly will be able to play any race.
Will most likely be using Softimage graphics engine to enhance the game quality, and the bluecherry plug-in for 3Dmax 8, and the SCI-FI textures pack from 3D Total.
this is just a basic outline of things to do for the game
Ive already made some components for the shield,weapon,reactor subsystems and only a few models so far..
Not sure if this will be something that can be sold or not depending on the quality,and what EA says..ill have to make a 3D demo to show them when im nearly done.