Iceblade
Admiral
How is it possible for the Nephilim in and out of a navpoint without there being a jumpnode nearby. Is there anything in the canon to explain this, even with regards to Priv.2 information?
Another thing I found rather odd was the size of the capships. They look a little to small to fit the new standard fighters. How anybody could fit a 6 devastators on top of the other craft on board the Cerberus is beyond me. You can forget fitting Tigersharks on board those Plunketts as well. Has anybody checked the in-game sizes using the fighters or at least speed and the clock as a measure? I can understand of they scaled down the size on the capships for engine and gameplay purposes, but I would to know what ya'll think. (btw, I see similar problems in WC3, where is the room below the hanger to fit those fighters?
In addition, what is the official canon behind the high speeds and autopiloting? Is the mission timer supposed to be indicative of just our time or the whole mission (being maybe a few seconds off as it doesn't take into account in between nav travel times)? I find it rather odd how often the Cerberus to left alone with no fighter cover. Granted it is supposed to be rather hidden from the bugs and pretty close to where we are assaulting. The fact that we always seem to be able to return to the Cerberus or Midway rather quickly even though they complain of being attacked, must indicate that our wing has very quick patrol times. Your thoughts?
What is with the size of the WCP craft, they are huge compared to the Excalibur (WC4 and by extension WCSO)? Don't they both have both m/am engines?
The WCP "squadrons" (aka wings), why do they all of sudden have names like squadrons (the black widow wing?)? Also have they always called the flights (like alpha flight, beta flight, etc.) wings (eg alpha wing, beta wing, etc.)?
Okay, how are the different wings (squadrons) split with regards to who flies which craft. Very often it seems pilots switch between different fighters and bombers. (This is fine for craft the Diamondbacks and Black Widows....the Shrike is not that bad from a maneuverability perspective (granted, they don't have the fast turning of the Panther), but it doesn't seem like it would be that hard to switch between the Panther and Shrike. The Vampire and Devastator on the other hand are polar opposites, the devastator is practically a medium corvette with afterburners. So do we take this to mean that aside from a select group of pilots, that every pilot only flies one particular craft or do we assume that each pilot has two craft (maybe three if you include the wasp)? Man, this would be so much easier to figure out if they had written a book for Prophecy like they did the last two. Oh well.
I think I will do some number crunching with the squadrons and get back you ya'll on the pilot number thing.
Another thing I found rather odd was the size of the capships. They look a little to small to fit the new standard fighters. How anybody could fit a 6 devastators on top of the other craft on board the Cerberus is beyond me. You can forget fitting Tigersharks on board those Plunketts as well. Has anybody checked the in-game sizes using the fighters or at least speed and the clock as a measure? I can understand of they scaled down the size on the capships for engine and gameplay purposes, but I would to know what ya'll think. (btw, I see similar problems in WC3, where is the room below the hanger to fit those fighters?
In addition, what is the official canon behind the high speeds and autopiloting? Is the mission timer supposed to be indicative of just our time or the whole mission (being maybe a few seconds off as it doesn't take into account in between nav travel times)? I find it rather odd how often the Cerberus to left alone with no fighter cover. Granted it is supposed to be rather hidden from the bugs and pretty close to where we are assaulting. The fact that we always seem to be able to return to the Cerberus or Midway rather quickly even though they complain of being attacked, must indicate that our wing has very quick patrol times. Your thoughts?
What is with the size of the WCP craft, they are huge compared to the Excalibur (WC4 and by extension WCSO)? Don't they both have both m/am engines?
The WCP "squadrons" (aka wings), why do they all of sudden have names like squadrons (the black widow wing?)? Also have they always called the flights (like alpha flight, beta flight, etc.) wings (eg alpha wing, beta wing, etc.)?
Okay, how are the different wings (squadrons) split with regards to who flies which craft. Very often it seems pilots switch between different fighters and bombers. (This is fine for craft the Diamondbacks and Black Widows....the Shrike is not that bad from a maneuverability perspective (granted, they don't have the fast turning of the Panther), but it doesn't seem like it would be that hard to switch between the Panther and Shrike. The Vampire and Devastator on the other hand are polar opposites, the devastator is practically a medium corvette with afterburners. So do we take this to mean that aside from a select group of pilots, that every pilot only flies one particular craft or do we assume that each pilot has two craft (maybe three if you include the wasp)? Man, this would be so much easier to figure out if they had written a book for Prophecy like they did the last two. Oh well.
I think I will do some number crunching with the squadrons and get back you ya'll on the pilot number thing.