scheherazade
Rear Admiral
maybe UE2 should be in VS.
just cause its open source and will support multi very soon. would be fun to coop through missions.
just as a demo of capability (this is not vega strike, though it is the vega strike engine in action), it can do some wicked looking stuff. take a look at pics of somone has set up in a privateer side project for VS : http://hellcat.zapto.org/centie/
also wc universe project has converted what looks like 3/4 of all wc fighters ever... and a few caps.
vs has grown up a lot. it'd be a shame to ignore it for UE2. if you're gonna do UE2, at please consider vs as a possible medium.
just trying to draw attention to something that i think has a lot of potential.
-scheherazade
just cause its open source and will support multi very soon. would be fun to coop through missions.
just as a demo of capability (this is not vega strike, though it is the vega strike engine in action), it can do some wicked looking stuff. take a look at pics of somone has set up in a privateer side project for VS : http://hellcat.zapto.org/centie/
also wc universe project has converted what looks like 3/4 of all wc fighters ever... and a few caps.
vs has grown up a lot. it'd be a shame to ignore it for UE2. if you're gonna do UE2, at please consider vs as a possible medium.
just trying to draw attention to something that i think has a lot of potential.
-scheherazade