During normal skirmishes, it doesn't matter if the player dies or ejects. But during campaigns, it could play some role.
How should we do it?:
1) When a fighter is destroyed, the player's pilot always ejects
2) Whenever the player feels like he could get destroyed the current turn, he could say(declare) that he keeps his eyes on the ship state and if the fighter would be destroyed that turn, he would eject. Of course, because he has to watch the hull strenght he should get some penalties on rolls (-1 to -3 I guess)
3) When the fighter is destroyed, the pilot gets some probability that he will eject (could factor in, for example, current hull strenght and so on). He rolls more = gets to live another day, rolls less = bad luck
How should we do it?:
1) When a fighter is destroyed, the player's pilot always ejects
2) Whenever the player feels like he could get destroyed the current turn, he could say(declare) that he keeps his eyes on the ship state and if the fighter would be destroyed that turn, he would eject. Of course, because he has to watch the hull strenght he should get some penalties on rolls (-1 to -3 I guess)
3) When the fighter is destroyed, the pilot gets some probability that he will eject (could factor in, for example, current hull strenght and so on). He rolls more = gets to live another day, rolls less = bad luck