Hi Bob.
Just so you know, all I have really been doing at the moment is building the ships into 'test mods', so that we can debug the ships on an individual basis. Work out things like what hardpoints are working and the like. We have been doing some work on agility, etc. and also setting engine effects.
I am more than happy to work with you on this, I have no intention of building everything from scratch. if you have time, I would love to hear from you about how you were going to achieve the different ship speeds, etc. Just going through the ini files in the beta I could tell you were implementing some interesting stuff, although to be fair my analysis focussed almost solely on the ships for now.
The other major change is that the test mods are built in FLMM 1.2 format, so instead of including all the ini files I have built the XML to adjust the existing ones on the fly. This helps keep the size down and also makes it far more simpler to maintain.
Anyway, send me an email when you get the chance, I would really enjoy speaking with you about what you have done so far. I am thinking of setting up another forum for technical discussions (team members only), let me know if you think that would be a good idea. This has been done on several other projects I've worked with in the past and it helps keep a history of what is happening as well as speeding communication given the disparate time zones. I am GMT+10, BTW.
Regards,
Acid.