the perfect fleet

AD said:
While having a lot of powerful ships has its advantages, the larger the fleet, the harder it is to coordinate... Plus you might as well forget any kind of stealth advantage.

quite right... I take it your'e more of a privateer type than a fleet type?
 
Who needs a fleet when one midway carrier and its fighters can take out an entire force consisting of orcas, hydras, leviathans, two krakens and even a tiamat dreadnought. Realistically though, a midway supported by a couple of plunketts and murphys would be quite a formidable force.
 
luminon said:
Who needs a fleet when one midway carrier and its fighters can take out an entire force consisting of orcas, hydras, leviathans, two krakens and even a tiamat dreadnought. Realistically though, a midway supported by a couple of plunketts and murphys would be quite a formidable force.

Eh, we should remember that it was Battle Group Eisen that cleared the way for the Midway... :)
 
I like the balance that confed seemed to be trying to reach in the Phrophecy era, a balance of cost and combat effectiveness combined with with the conventional force projection given by the midway and plunkett classes combined with the more stealthy and guerrilla style tactics the hades class seems designed for.
 
Bandit LOAF said:
Eh, we should remember that it was Battle Group Eisen that cleared the way for the Midway... :)

Of course. How could I forget the good old TCS Eisen that kindly donated those extra vampires for my usage.
 
luminon said:
Of course. How could I forget the good old TCS Eisen that kindly donated those extra vampires for my usage.

It's too bad the Vesuvius model wasn't ready for Prophecy. It would have been quite nice to see the Eisen. But more than just donating a Wing, the Eisen could have carried even more fighters than the Midway. It's possible she took out even more Nephilim than Casey's ship did.
 
luminon said:
Who needs a fleet when one midway carrier and its fighters can take out an entire force consisting of orcas, hydras, leviathans, two krakens and even a tiamat dreadnought. Realistically though, a midway supported by a couple of plunketts and murphys would be quite a formidable force.

Since they're building ten of the things, the perfect fleet that could realistically be thrown together by Confed would be all 10 Midways in one unstoppably badass cat/bug killing juggernaut. And a Drayman.
 
AD said:
Déja vue... :)


As per the topic:
Colonel Blair: " Carriers don't fly themselves, Admiral."
Admiral Tolwyn "Quite right Colonel. It is the men, isn't it."

While having a lot of powerful ships has its advantages, the larger the fleet, the harder it is to coordinate... Plus you might as well forget any kind of stealth advantage.

sorry that this is off-topic, but god damn wc4 had such a great story. At the time that was said, it didn't mean much, but in hindsight... damn. brilliant!

on the topic, i think in a similar vein, in the novels and even the game, smaller even lone carriers managed to cause a lot of damage. i prefer the hit and run style, to the full on armada. So a small well-supported specialised recon-in-force is more my thing.

ps: oh and its Déjà vu.
 
After studying the specs of the Bloodfang fighter while posting about it on another thread, I'd like to change my fighter choice to a custom Bloodfang- fastest known ship in the galaxy (at least during WC3 and all throughout WC4). I'd make sure it's slide and cloak capable with autotargeting. On the other thread everyone seems to agree that it would be a royal pain for Confed to convert and maintain this ship- but hey, it's my dream fleet! As for the capships I had chosen, I'm assuming "perfect fleet" implies the fleet we'd most enjoy controlling rather than the most effective fleet. Prob. the most effective fleet would have to be WCP era where the tech. was most developed, and would consist of as many fighters as possible- and however many/whatever carriers are necessary to support them (cruisers, destroyers, etc. could be left out, because they aren't worth very much compared to fighters in the WC universe).
 
Mjr. Whoopass said:
Prob. the most effective fleet would have to be WCP era where the tech. was most developed, and would consist of as many fighters as possible- and however many/whatever carriers are necessary to support them (cruisers, destroyers, etc. could be left out, because they aren't worth very much compared to fighters in the WC universe).

Hah, if you only knew what a Corvette could do on its own.
 
(cruisers, destroyers, etc. could be left out, because they aren't worth very much compared to fighters in the WC universe).

I find myself thinking of all the failed/restarted missions Wing Commander players have had due to corvettes launching missiles.
 
and one corvette's mission that lead to the kilrathi home fleet's getting it's clocks cleaned at vukar tag

Capships in WC are just as important as # of fighters. Fighters can do a lot but they can not do it all. Sometimes it takes the big guns of a cruiser or dreadnaught class vessel to soften up a target before landings or to destroy an enemy vessel of similar class. The novels show this the best as in all of them except FF I believe (it's been a long time since I read it, but I don't remember any direct capship v capship fighting) have fairly detailed accounts of fleet actions where ships of the line played important roles.
 
After studying the specs of the Bloodfang fighter while posting about it on another thread, I'd like to change my fighter choice to a custom Bloodfang- fastest known ship in the galaxy (at least during WC3 and all throughout WC4).

I believe the Armada variant of the Arrow is the fastest fighter we've seen (795 kps).
 
What were the ships in Battle group Eisen? How many vesuvius class are there in 2681?

First question - we don't know.

Second question - three have appeared in the continuity: the TCS Eisen (WCP), the TCS McKinley (WCSO) and the TCS Mt. St. Helens (WCSO). Captain Johnny named three others, but they haven't appeared: the Fujiyama, the Ranier and the Kilauea.

(And from a production standpoint, there should be at least one more -- assuming they were built in two lots of four each.)

the Ships Database doesn't list AB speed... do we have any idea what it MIGHT be?

Afterburner speed for the Armada variant of the Arrow is 1,895 kps.
 
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