Dishwasher
Commodore
Hi, I'm working on a wing commander based UT2004 map, and the work is going nicely. The only problem i'm hitting right now is texturing of custom Meshes. You can find an example in this screenshot.
http://margo.student.utwente.nl/cees/Dishwashers_UT2K4Maps
As you can see a friend of mine created a pretty good looking hellcat, the textures however are not all that (they are just an attempt of me to differ between certain areas on the hellcat cockpit, hull, etc.)
If there is anyone who can help me with the texturing of these babies then please contact me through this forum or via email ikmoetmijnemeel@hotmail.com.I've got the mesh file of the hellcat available in Maya 6.0 format and in .ASP wich is used to import meshes into UT.
Thanks in advance
Dishwasher
http://margo.student.utwente.nl/cees/Dishwashers_UT2K4Maps
As you can see a friend of mine created a pretty good looking hellcat, the textures however are not all that (they are just an attempt of me to differ between certain areas on the hellcat cockpit, hull, etc.)
If there is anyone who can help me with the texturing of these babies then please contact me through this forum or via email ikmoetmijnemeel@hotmail.com.I've got the mesh file of the hellcat available in Maya 6.0 format and in .ASP wich is used to import meshes into UT.
Thanks in advance
Dishwasher