It looks great, definitely has a WC1 feel about it (don't know if that what you were looking for or not), kindof like a cross between an Exeter and a Bengal. I'm going to nitpick a bit, but overall it looks pretty mean. I'm a big advocate of field of fire design justification, not just placing turrets where they look good

. The missile launcher mounts have a very limited field of fire, the 2 on top especially, you can only fire forward from the bottom missile turret and neither set can shoot at something on your tail. I would suggest putting one on top of your 'tail fin' or replacing the laser turrents beside the missile launchers with the missiles. Also, your field and quantity of fire up front is commendable (overpowering in fact, which is good for a battlecruiser) but your laser turrets covering your aft section are a little wanting. If I was a bomber I'd settle in right behind you (one because you have no missile launchers to cover that area and 2 because the turret coverage is limited to 2 dual-laser (maybe three if the pursuit vector wasn't directly aft). the laser turrets directly behind the little 'tank cylinder thingies' on the sides of the cruiser have seem pretty much useless(aren't effective for bogies trailing and can't shoot through the bulkheads up front - only good for protecting a very small aft area). I'd probably move those turrets down a bit to the 'green area' just beside their current position (towards the 'wings') giving you a better view forward and aft. I'd also add some laser turrets under the cruisers afts section (corresponding to the positon on top) to better protect your butt.
Just some suggestions, but every capship has a weakness. Take the cruiser and destroyer from WC3. If you approached the tallahassee class from just underneath the bow, you'd barely get scratched. If you approached the destroyer from about the 4-5 or 7-8 o'clock positions, the same would happen. Your battlecruiser may just have its weakness directly aft.
Again, great job, better than I could ever do!
C-ya