rtheriaque
Rear Admiral
Since WC models many aspects of WWII combat in space, it would seem logical there would be a submarine equivalent. It would likely fit best into the earlier years of the war before the Strakha (which fits better as an F-117 equivalent, just ahead of its corresponding technological time in the WC universe).
It's not a stretch within the science established in the game for a submarine concept to work. "Submergence" would, of course, be a cloak. If the cloaking technology were assumed to work both ways (ie, the cloaked vessel was blind to the outside), a pinpoint window could be opened for observation (periscope equivalent). Power drains would require slow speeds (since we're talking WWII we're thinking about diesel boats, not glowboats). The fuel scoops, as an energy field, would likely need to be shut down to avoid detection, thus giving a limited period cloaked before the fuel runs dry (the analogy breaks down here somewhat, as Newton's laws now apply and the cloaked vessel could continue on its course indefinitely without further energy expenditure). The ultimate goal of the submarine is, of course, relative pinpoint accuracy with a torpedo attack, and possibly made with more potent torpedoes than what a bomber could carry.
Defensive countermeasures are somewhat trickier to figure out. A depth charge concept could be as simple as an area burst. A sonar equivalent, however, seems more difficult to pin down.
I'd guess that this has been discussed in the long history of this forum, but I can't seem to track down a thread using the search function. Just something I think about when I'm bored (or building my boats!).
It's not a stretch within the science established in the game for a submarine concept to work. "Submergence" would, of course, be a cloak. If the cloaking technology were assumed to work both ways (ie, the cloaked vessel was blind to the outside), a pinpoint window could be opened for observation (periscope equivalent). Power drains would require slow speeds (since we're talking WWII we're thinking about diesel boats, not glowboats). The fuel scoops, as an energy field, would likely need to be shut down to avoid detection, thus giving a limited period cloaked before the fuel runs dry (the analogy breaks down here somewhat, as Newton's laws now apply and the cloaked vessel could continue on its course indefinitely without further energy expenditure). The ultimate goal of the submarine is, of course, relative pinpoint accuracy with a torpedo attack, and possibly made with more potent torpedoes than what a bomber could carry.
Defensive countermeasures are somewhat trickier to figure out. A depth charge concept could be as simple as an area burst. A sonar equivalent, however, seems more difficult to pin down.
I'd guess that this has been discussed in the long history of this forum, but I can't seem to track down a thread using the search function. Just something I think about when I'm bored (or building my boats!).