That makes even less sense, though, as you've now removed the single element of forced realism from the debate. If you're simply talking about how a story is set up, it's absolutely the job of such dramatic fiction to set the odds against the main character as long as possible -- so that the ending is all the more interesting. The fact that you're "complaining" means the setup did exactly what it was supposed to do.
Blowing up the home planet in StarLancer is everyone warning Odysseus about the things he's going to fight on his way home. You're *supposed* to go 'jeez, a monster *and* a whirlpool? He can't survive that!' and then be impressed when he does. You've just welded some pointless post-modern cynicism onto to how a good adventure story is told.
Loaf, I'm sure you know that there is something called "suspension of disbelief".
One of its consequences is that there is a limit to how far you can screw the protagonists, without overdoing it. Cross that blurry, strange line, and it kinda spoils the whole shebang. Good writers know where the line is, even if it's unconsciously.
The Odyssey, for instance, is NOT a story about how Odysseus carried the ship on his back while flying and shooting lasers, as you know very well.
On the other hand, you have Macross: Do You Remember Love, where the enemy fleet is composed of literally MILLIONS of capital ships, while the good guys have one, and a very old and damaged one. And they are also the last humans alive, Earth is just a bare rock. And they win, by singing a love song... It's kinda over the top, you know.
I'm not talking about EVERY movie, book or game where the hero had lots of troubles, I was referring to a specific "sickness" that is present in a few, few works.
But, ok, you disagree, fine, whatever, I was just "ranting".
So, anyway, Starlancer... Those torpedoes are really pesky, aren't they?
I heard that the Dreamcast port was pretty good. Considering how good the PS2's Ace Combat series is, and how it plays a lot like a space sim, it's a pity we don't get more space sims on consoles.