Special Operations 2 Replay Week 3

Dundradal

Frog Blast the Vent Core!
What a week. I'm glad that it's over, but it sure was a lot of fun.

This week's missions should prove to be an easy task for our seasoned veterans. As always, I look forward to your reports.

On a side note, it looks like I'll be jumping into WC3 actually near the end. I have two weeks left in my current seminar before starting a short five week seminar to finish off the program. After that I'll have PLENTY of free time for the replay :) I probably will go back and catch up from where I left out in WC1.
 
I am REALLY looking forward to you rejoining the fight Dundradal. You're right about these missions being easy. Compared to SO1, this whole series has been VERY easy so far. Obviously the final week will bump up the challenge in all likelihood. It's time to jump in your Morningstars pilots, and have some barbequed Kilrathi!

Just as I finished posting this reply, my videos have all been successfully uploaded and I have twelve new shots at Photobucket.

Videos are at: http://youtube.com/davecaspermeyer

Photo shots are at: http://s204.photobucket.com/albums/bb15/DaveO-MM/Wing Commander/

P.S. - I should have my journal up much sooner than Saturday like I did for the previous week. :eek:

P.S.S. - I'm still sticking with my plan to reverse sync to Wing Commander 1 once Wing Commander 3 is completed. So Dundradal and I may still be on it by the time the Wing Commander 4 replay is underway. I'm bypassing Wing Commander 4, but will rejoin once we reach Prophecy.
 

Attachments

  • SO2_Morningstar_View.PNG
    SO2_Morningstar_View.PNG
    54.8 KB · Views: 55
  • SO2_Morningstar_Bottom.PNG
    SO2_Morningstar_Bottom.PNG
    67.3 KB · Views: 56
  • SO2_GG_Landing.PNG
    SO2_GG_Landing.PNG
    53.2 KB · Views: 55
  • SO2_Mace_Nuke.PNG
    SO2_Mace_Nuke.PNG
    83.3 KB · Views: 67
  • SO2_Big_Bang.PNG
    SO2_Big_Bang.PNG
    96.3 KB · Views: 56
You may have posted this before, but how come you are skipping WC4? I think your videos are great!
 
I'm skipping Wing Commander 4 because I know how hard it is. At my present shoddy skill, I doubt very seriously I'd get past mission 4. I have other reasons for skipping too, but I won't go into them here. I'm thinking I have a decent chance to get thru Wing Commander 3, but that may be too hard as well. :eek:

P.S. - I suppose I could practice and try the missions, but I don't expect to have much success. Besides wouldn't you like to see videos of my run for Wing Commander 1? I mean I could attempt both 4 and 1 at the same time, but that journal will take a serious hit...
 
I have to agree with DaveO, this week really did seem a little easy. Even with the Dorkathi of Laser Doom. All the cutscenes with the Morningstar are just beautiful, I have to say, with the background starfield and the great angle on the Concordia.

Dave, I think you'll get through Wing 4 fine. You just have to remember where the decoy and afterburner buttons are. I won't be tackling it at insane difficulty, I want to see how many kills Blair can get compared to the "Real Thing". Besides, I don't want to be the only one up to date ;)

Canewdon 9:

I meet up with Paladin and ask him if he's had any luck tracking down Ayer's Rock. It seems that the main Mandarin base is still eluding us. Paladin then brings the conversation around to discuss the freighter hijackings that Jazz did. Frankly, I'm sick of hearing about it from everyone and waste no time in letting Paladin know my opinion. With his usual voice of reason, Paladin points out the Jazz is a professional spy as well as an expert pilot and Mandarin Hero. It's not my fault he managed to escape his sentence. I state out loud that next time he'll be getting the particle cannons and Paladin leaves off with a vague statement about encountering Jazz again soon. I have the feeling I'm going to end up under his command again very soon.

My mission today isn't one that I'm too happy about. The overall objective is a good one, trade some Mandarin prisoners that aren't any use to us for the crew of the hijacked freighters. I just can't trust the Mandarins to deal honestly, especially with their conditions. The Admiral seems to agree with me on this and sends me out as our sole fighter for the transfer as intelligence think Jazz Colson might show up to interrupt things. For some reason I'm in a Broadsword and I don't think I quite understand Angel's logic here. The transfer goes smoothly with the Mandarin freighter on time and the Mandarins jumping out on schedule, but at Nav 2 I'm suddenly thankful for the Broadsword. A wing of Drakhri and a Ralatha intercept us. I launch my missiles from long range and score the first kill. I'll have to be quick to keep the Ralatha away from the freighter. The next two Drakhri die in quick succession as they both make the mistake of attacking me head on. The next two are a bit more canny, however, and it takes a combination of the rear turret and a FoF missile to kill them.

I move on to the Ralatha as it start firing on the freighter. Despite the presence of a Broadsword making a torpedo run against them, the destroyer persists on firing on the freighter. I can't waste the time to do my usual attack pattern and instead get behind the destroyer and match speeds with it. My armour and shields hold up long enough to bring the Destroyer down and I escort the hostages back to the Concordia. On the bridge, Admiral Tolwyn informs me that one of the hostages has information about a high-level Mandarin meeting, which we no doubt intend to crash. I let him know the Jazz Colson was a no-show for this event.

Canewdon 10:

The Concordia is rocked by an explosion. It's my first time on-board for a bomb going off on the flight deck. Memories of Jazz come flooding back as I report for duty. I get a full briefing from the Admiral on the bridge, though Maniac's presence is a bit of a clue. A Morningstar prototype was stolen from the Concordia. Apparently the bomb was to cover their escape and it seems to have worked well, it will be another 15 minutes before we can resume flight operations. That same bomb killed Crossbones and put Talon and Sparks in the sickbay, though not before Sparks could finger Minx. As soon as the flight deck is repaired Maniac and I are to try and track her down. With the jump troubles the Morning star has, she must be rendezvousing with a nearby capship.

Once I'm spareborne in the Morningstar, Maniac lets me in on a secret. The Morning star is equipped with a tactical nuke. I definitely command has gone bonkers trusting nukes to a group of Maniac's. The Morningstar seems to be about comparable to the Sabre, the particle guns give it a better long range punch and the Mace and torpedoes will make for a fearsome ship killer. I'll miss the rear turret, though. I swallow a chuckle when I see the shield strength indicators that go up to 150. Our patrol doesn't find Minx, but we do find plenty of cats. Wings of Sartha, Jalkehi and Gothri attempt to interrupt our search, but all of them die pretty quickly to the impressive particle guns. Our final navpoint containing a Kamekh and two Dorkathi seems like the perfect place to check the ship killing potential. 3 particle cannons make pretty short work of the Kamekh but the real short work is done by the Mace missile against the transport. One-hit, one-kill and no need to lock on, the Morningstar will be killing capships in droves. The last transport dies to a regular torpedo before we head back to base. Minx's gamble with the jump drive must have paid off.

Canewdon 11:

Paladin pulls me into the office he uses on the Concordia with some important news. A deep-cover spy that he'd thought was lost has revealed the location of the main Mandarin base, Ayer's Rock. Just like that, I'm back in the Special Operations division. Paladin sends me off after the other pilot recruit while he goes to fetch the final member of our team. I encounter a very depressed Maniac on the Observation Deck. With the Wild Eagles a failure and the Morningstar stolen, he thinks his career is over. I've been there before and offer the one thing I wanted more than anything else, a chance to make it right. Maniac's been transferred to Special Operations and well help us as we take out Ayer's Rock.

Our first mission should be pretty simple, meet Paladin at Nav 3 and receive further orders from him. The cats have other ideas, though. Several freighters with a Gothri intercept us at Nav 1. I take out the Gothri quickly, but Maniac is driven away by the Dorkathi's guns. Taking careful aim, I detonate a mace in the middle of the three freighters, severely damaging them all. The first one falls to my guns but the second has a suprise waiting for me. The standard flak guns had been replaced with battery after battery of laser cannons. I barely manage to get my fighter out of range in time. The last two freighters are dispatched by torpedoes from a safe distance. 5 Drakhri attempt an ambush in the asteroid field but prove to be no match against me in the newest Confederation fighter. Paladin has a suprise for me at Nav 3. The freighter that I reported back to the Concordia has been refitted as the Gamal Gan and will be our home for this operation. It's been well-equipped for this mission, including sensor jamming for the Morningstars of Maniac and myself.


Canewdon 12:

Talon is waiting for us on the bridge of the Gamal Gan. While he's unable to fly, he still wants to help out any way he can. I'm sure his Kilrathi language skills will come in handy. We try not to dwell on Crossbone's death, we all know that he certainly wouldn't be dwelling on it.

As soon as my fighter is refuelled, I take off to escort the Gamal Gan to the jump point. While the screening we have is good, it's better to be safe than sorry. The two Strakha we encounter would have been better off running than attacking, the light stealth fighter just crumples under three particle guns. The Jalkehi at the next nav point last a little bit longer and cause Maniac to duck back into the Gamal Gan for repairs, leaving me to deal with the rest by myself. I manage to keep them safely away from the Gamal Gan by blasting any cat that looked at the freighter the wrong way. those particle cannons won't kill a Jalkehi straight up but they'll sure make him think twice. The same tactic is even more important at the next nav point as we're attacked by Gothri with their heavy torpedo loadout. Fortunately, neither one manages to get a torpedo off and both are downed by IR missiles to their heavily damaged front sections. I land on the Gamal Gan prior to the jump, we don't want to risk the Morningstar's jump drive.
 
Oh, all right - the fans win! I'll likely get de-Blaired often in Wing Commander 4, but having experienced that quite regularly in Secret Ops 1 of Wing Commander 2 I will do my best. From what I recall there was only up to 'Hero' difficulty of WC4 before the hardest setting. Now the true challenge will be doing two Wing Commander games at the same time and keeping both journals fresh although WC4 will take the higher priority. Now then how about the Dark Side ending of WC4 just to make things interesting...
 
I still have four missions to get my Mace detonation tactics worked out, so any future flyers should take the better approach of nuking transports and capital ships. I wonder if the Mace would need the F8 approach to work better or perhaps whatever key is shooting on the keyboard.
 
Oh, all right - the fans win! I'll likely get de-Blaired often in Wing Commander 4, but having experienced that quite regularly in Secret Ops 1 of Wing Commander 2 I will do my best. From what I recall there was only up to 'Hero' difficulty of WC4 before the hardest setting. Now the true challenge will be doing two Wing Commander games at the same time and keeping both journals fresh although WC4 will take the higher priority. Now then how about the Dark Side ending of WC4 just to make things interesting...

It's Rookie, Veteran, Normal, Hero & Nightmare. If you've made it this far in the series, you should be able to absolutely breeze through on Rookie. There's even Invulnerability if not.
 
I suspect the missions in Wing Commander 3 should help me to do decent in Wing Commander 4. Of course it all depends on the difficulty, how well I adapt to the new flying styles needed in both, and the nice little tricks I can use to survive(like batch launched missiles in WC4). :D
 
I'm a little bit late on the journal reply due to also doing a new Diablo 2 run under patch 1.12. I'm trying out an Assassin on this single player run thru Normal, and so far there seem to be few changes from my runs in version 1.09. Now back to our regularly scheduled Wing Commander 2 action!


Canewdon 9
I see Paladin again in the barracks, and ask him if he’s found Ayer’s Rock yet. He has not found the Mandarin outpost, and asks if I’ve heard about the hijackings. I complain that the Mandarin propaganda is all I’ve been hearing about lately, and wonder why I should take blame for all of the crimes of ‘Jazz’. Paladin tries to calm me down by explaining that ‘Jazz’ is a skilled spy as well as an ace fighter pilot. With his latest actions, ‘Jazz’ is considered a Mandarin hero. He also correctly explains that ‘Jazz’ inflicted a lot of damage to others besides me. I have to wonder what other dirty deeds he had been committing before I finally stopped his traitorous acts on the Concordia. Paladin says that I can’t feel that it’s my fault, and I express how hindsight now makes my choice of letting ‘Jazz’ live a mistake I won’t make again. I definitely want the opportunity to correct that mistake, and Paladin says I may soon get that chance. I try pressing Paladin to tell me if he knows something I don’t, but he says that I’ll get the full picture soon. I see Angel in her office, and she explains that the Mandarins have offered a deal to trade the crews of the hijacked freighters for three Mandarins in prison. There must only be one fighter at the exchange point, or the deal won’t happen. Admiral Tolwyn wants me to fly that ship for the exchange, and I wonder why we’re dealing with the Mandarins with these conditions. I also ask if High Command approved the release of the prisoners. Angel explains that there is no further useful intelligence they will get out of the prisoners, and I ask if there is another reason that Tolwyn wants me to fly this mission. Angel says that Intelligence thinks that ‘Jazz’ will be at the exchange site, and that I’m the best pilot that has a chance of defeating him again. Oddly, I’m assigned to a Broadsword to fly on this mission so I have to wonder if there is something Angel did not tell me in the briefing since the Broadsword is a bad ship to dogfight against a fighter. I head off for the exchange, and after that rendezvous I get to a nav point where five Drakhri are looking to wipe out the transport I’m escorting. I nail one with my forward guns on its frontal pass, and switch to rear turrets where another gets foolish in trying to attack me from behind. The turrets easily vaporize that fighter, and I switch back to my forward view. After nailing a third Drakhri, I notice that a Ralatha cruiser is also here. Those Kilrathi sure mean business in killing the freighter! I take care of wiping out the remaining Drakhri and get into range to start my torpedo run on the cruiser. The Kilrathi captain is more concerned about nailing the transport than attacking me and I have the fortune of attacking him from behind. That Ralatha must be going full speed to try and nail the transport since I notice that he’s heading away from me while locking on with my first torpedo. I get within close range and tag the cruiser with the torpedo. I again get out of range for my next run, and again I’m coming from the Ralatha’s six. Another close release of a torpedo, and the Ralatha leaves a nice debris field in its wake. I head back to the Concordia with the transport, and head to the bridge to tell Tolwyn what happened. I tell the Admiral that I was not surprised that the Mandarins tried to renege on their deal by having a Kilrathi force nearby. I explain about the trap as well as telling him that I defeated it. Tolwyn explains that the Kilrathi are working quite closely with the Mandarins in this area. One of the rescued hostages learned something that the Mandarins did not want us to find out about so that was the reason for the ambush. That prisoner told us that there is going to be a high-level Mandarin meeting, and Confed is making it a priority to get more data about this. I inform the Admiral that ‘Jazz’ was a no-show for this little dance.

Canewdon 10
In the barracks, Maniac is telling Talon and Crossbones to do a standard diamond patrol in the Morningstars. Maniac also asks to be informed of anything unusual and that he wants them to make him proud of their abilities. Crossbones promises that the Kilrathi will be fearing the name of the Wild Eagles squadron today. In the hangar bay, something unusual is happening. Sparks is asking why they’re suited up for a patrol. She says that she thought Minx was going to be doing the Morningstar test flight today. She explains that Minx has already prepped a Morningstar, and is almost ready for takeoff. Talon says that Minx is NOT scheduled for any missions for today, and Crossbones signals an alert to stop the liftoff. Unfortunately, Minx MUST have planned her escape since a timed bomb explodes in the hangar and effectively prevents immediate pursuit. On the Bridge, I learn of what just happened. Minx has stolen the Morningstar, and her sabotage will keep us from pursuing her for another fifteen minutes. Sparks was able to confirm that Minx was the pilot of the Morningstar. The explosion in the hangar killed Crossbones, and both Talon and Sparks are in sickbay to get their injuries treated. Our goal is to find that traitorous space witch vixen, and either recapture or destroy the Morningstar. The Admiral says that the Morningstar does not have the range to reach the nearest system, and that a rendezvous with a Kilrathi ship must be the plan since the Morningstar still has the random jump problem. Tolwyn emphasizes that we must not let the Morningstar fall into enemy hands at all costs. I get a big surprise when I find out that I’ll be in a Morningstar myself for this pursuit. Time to see what this fighter can do! After launching with Maniac, he tells me about a new capability of the Morningstar. It’s equipped with a tactical nuclear missile called a Mace, and he tells me that the best way to use it is to fire at an enemy squadron when I first see them. The particle cannons of the Morningstar are the trigger to detonate the nuke, but it’s obviously in my best interest to make that detonation as far away from me as possible. I express my wish that Maniac is just kidding about the Mace, but I know him well enough that he’d ask for something like this. We make our best possible speed for our pursuit, and there’s a minefield that does nothing to slow us down. Past the minefield, there is a wing of Sarthas hobbling our pursuit. While those ships have little chance against the tight particle gun grouping and nearly double the shield strength of a Sabre, they are successful in buying more precious time for Minx. I take down two of the Sarthas, and Maniac pounds the other one into oblivion. Our next encounter is with two Jalkehis. One makes a successful hit on my shields, and I watch it drop to a fifth of its strength. I pursue and take out that Kilrathi before he can inflict more damage. Maniac and I engage in a little tag team on the other Jalkehi, and Maniac is able to finish him off. At the next nav point are four Gothris blocking our way. I make a misfire with the Mace and don’t take out any of the fighters. I take significant shield damage from my Mace attempt from the Gothri gun fire, but I stick with one of the cats and destroy his fighter. I go after a second Gothri, and that pursuit gives me the time I need to let those forward and aft shields recharge. Both are stronger after I take down my second target. I go after and nail a third Gothri, and those strong shields of the Morningstar completely absorb a missile hit from him. The final Gothri makes an effective use of a chaff pod, which makes my missile shot go off at close range to cause some frontal armor damage. This pilot is quite good by using his rear gun to keep my forward shields low on strength. Unfortunately for him, he’s not good enough and I send him to the big litter box in the sky. I let my shields recharge before heading off to the next nav point. Good thing those shields are charged, since there is a Kamekh with two Dorkathi transports. The missiles of the Kamekh force Maniac to retreat, but I nail him and focus on the transports. The first Dorkathi is a bit of a pain to destroy, but the second one is easily destroyed with gun barrages to the rear. I head back for the Concordia, and make my landing approach with two-thirds of my fuel gone. Before landing, Major Edmond asks if I was successful in finding Minx. I tell the Major that Minx must have gambled on the jump drive working since I did not see her. To show how well-planned her escape was, the Kilrathi had organized that resistance we met along with the bomb sabotage she used to get away on the Concordia. I explain that there was heavy Kilrathi resistance at almost every nav point, and I’m allowed to land.

Canewdon 11
I meet up with Paladin, who has more news for me. Scorpion was an agent that Paladin sent to infiltrate the Mandarins. Scorpion’s mission started sixteen months ago, and Paladin thought that Scorpion might be dead due to not hearing from him for over a year. With Scorpion’s assistance with a transmission from Ayer’s Rock, we’ve been able to locate that Mandarin base. Paladin wants me to come along to do recon work on Ayer’s Rock, and will use Scorpion’s transmissions to keep track of the base. Paladin says that he needs two more officers for this mission, and I know that Maniac and Talon are the best candidates. I meet up with Maniac in the observation room, and he’s feeling depressed. He laments the loss of his squadron with the death of Crossbones, Talon being unable to ever fly a fighter again, and finding that Minx is a traitor. With the Kilrathi now having the Morningstar, Maniac thinks his career is finished. I tell him that I understand the feelings he is going thru, but the fight is not over yet. I give him the news that he will be a part of Paladin’s Special Operations division, and that we’ve found the Mandarin Ayer’s Rock base. I tell Maniac that Minx may have taken the Morningstar there, and we’ll be heading there next. Maniac and I see Angel in her office, and she gives us the orders from Confed High Command. We’re both to rendezvous with Paladin, where he will give us further orders. Maniac is enthused to get going, and we launch from the Concordia. There are some Kilrathi along the way to stop us from meeting Paladin. The first group are two Gothris, and those shields of the Morningstar again save me from an enemy missile. I nail one of the Gothris and go after the other one. I take down the other Gothri, but not before I take frontal armor damage. I make another Mace misfire by trying to tag one of the transports and miss. Maniac ices all three Dorkathi transports, and I feel a bit embarrassed I did not get a transport. We continue along our way, and there are some Drakhri lurking in an asteroid field. I pulverize two of the fighters fairly easily. I pick up a third Drakhri target, and then Maniac decides to attempt to shoot thru me. Fortunately, my shields are able to absorb that hit but I’m bobbing and weaving madly to get Maniac and anybody else off my tail. I successfully shake any pursuers, and then target and tag the third Drakhri. A fourth Drakhri goes down with few troubles. That final Drakhri decides to put in the fight of his life. Maniac lends an unintentional friendly assist by again tagging my rear shields. The Kilrathi pilot deploys a chaff pod, which does some shield damage due to a missile detonation nearby. Maniac is STILL trying to help the Drakhri kill me by blasting me from behind. I eliminate that fighter and we both continue onwards. One more obstacle remains, which is an asteroid field. My safe approach of using piloting with no afterburners gets Maniac and me thru the field with no damage. At our rendezvous with Paladin, I get a surprise. Paladin is using the Gamal Gan Kilrathi transport we captured a while ago as a refitted ship renamed as the Grimalkin. Paladin’s plan is to take this ship to Ayer’s Rock since it’s less conspicuous then the Bonnie Heather. The Grimalkin has fuel, munitions, repair capabilities, and electronic screening to mask our Morningstars. Confed really did great work on this refit in such a short time, and both Maniac and I land.

Canewdon 12
Maniac and I see Paladin in the communications room, and his plan is to jump to Ayer’s Rock. Talon’s along to help by manning this room during our missions, and he says that he wants to help us in recovering the Morningstar. Talon also wants revenge for what happened to Crossbones, and he mourns his lost friend. Paladin says there will be plenty of time later to remember lost friends, and my thoughts go back briefly to Spirit. Paladin wants both Maniac and I to relaunch as soon as the Morningstars are refueled, so it looks like we have some work to do. Once spaceborne, Paladin says that he has our course programmed and that Maniac and I will do escort duty for the Grimalkin to reach the jump point. Maniac thinks that it would be a bad idea for us to do separate jumps due to the Morningstar’s problems with its jump drive. Paladin agrees to this point, so we’ll redock at the jump point just to make sure everybody gets to Ayer’s Rock. I tell Paladin that I definitely want to see Ayer’s Rock, and I hope that ‘Jazz’ is at the Mandarin base. Our first enemy encounter are some Strakha stealth fighters, so these should be easy fodder for our fighters. I take down an approaching fighter and bail Maniac out from a Strakha trying to punch holes in his Morningstar’s rear. Our next Kilrathi encounter has four Jalkehis against two Morningstars. I launch and detonate my Mace, and one Jalkehi is damaged enough for Maniac to finish him easily. I target and take down a Jalkehi approaching on my first pass. I pick on another Jalkehi to go after, and his fighter goes down to my gun barrages. Maniac mops up the last Jalkehi, and we go to the next nav point. There are some Gothri here, and one attempts to kill me outright with some close gun barrages. You need to do better then that cat! I make him my target and nail his fighter. Paladin makes things interesting by laying down flak barrages to discourage the cats. I am pummeling a second Gothri, and he taunts me. No wonder he’s a tough cat to kill since he’s Drakhri! Maniac finishes that troublesome pilot, and I pick the lone Gothri left. I do some weaving when I hear some shots go off that are not mine, and I can’t tell if Maniac or I got the kill for that fighter. I tell Paladin that the jump point is secure, and it looks like five kills for me. Maniac must have done the final blow to that last Gothri, and Paladin wants us to land so that we can jump to Ayer’s Rock. The Grimalkin makes the jump, so we’re going to soon see what kind of reception we’ll be receiving.


P.S. - It's pretty fitting to be ending Wing Commander 2 after the July 4th holidays, and I will be doing one kill at least with that Mace on the final four missions. The trigger for the Mace detonation is the space bar by the way. Happy Holidays to all, and I wish everybody a 'Big Bang' in more ways then one! :D
 
Guys! I've started re-playing all (and I mean ALL) Wing Commander games. I won't catch up with you cause you're too advanced with playing (almost wing3). The only reason that I didn't start playing with you was.. I wanted to have all Wing Commander games perfectly working before playing 'em. I just started Vega campaing (easy one) then I'll move on to SO1&SO2 Wing2+SO1&So2, Armada & Privateer & Academy and than Wing3&4. I'm still monitoring your progress :) Keep up the fight!!
 
Not a problem! Just add your stories to the older threads. I've got just as much catching up to do as you! So no need to feel bad.

I'm glad you got Armada running. Now you need to set it up for netplay and download Proving Grounds. I want to get some full games going on the CIC birthday.
 
Hey, it's always great to have extra people playing. I'm excited about my first week of Wing Commander 3 this Sunday. I'll check the difficulties and decide which one to stick with. I expect to be playing on 'Ace' or higher. Looking forward to new posts and journals! And after I get done with Prophecy, I'm going backwards to Wing Commander 1. After that, I'll likely do videos for most of the StarLancer missions. It's close enough to Wing Commander, and it's a fairly fun(but not entirely easy) game.
 
I'm glad you got Armada running.

Unfortunately Armada works only on my old computer (P200, 128RAM Win98) because my jostick doesnt work under Dosbox properly. So I'm unable to use multiplayer (web).
 
I'm afraid I'm unable to play it with keyboard or mouse. I'm 'joystick only' type of guy :) sorry

You wouldn't say that if you've played it against a worthy a opponent. I was the same way for a while, but now circumstances leave me with the keyboard and mouse as the only option. I hold my own against Chris when we play and I believe he uses a stick for combat. I'd say at least give it a try or work harder on getting that joystick to work!:D
 
I tried everything with Dosbox. I can't make any of my joysticks (and I've got few) to work properly with Armada. It works fine in full dos.. (weird).
 
Try bugging the guys in the Tech forum. I'd be surprised if they couldn't help you getting it working.
 
Back
Top