Just a few thoughts on capships.
There is a good deal of discussion in the WC universe about the big ships like the Vesuvius class and the Midway class, as being too big. I don't remember where this came up, but I believe it is somewhere. Also, somebody mentioned in a previous thread the gargantuan capships in FS2.
It seems to me that there are two possibilities:
1). Big ships. Lots of armor and weapons, lots of mass to go along with them, needing a huge powerplant to move it. Lots of redundant systems, makes it more survivable.
2). Smaller ships. Cheaper to build, harder to detect, harder to hit, but more easily taken out when hit. Less armor, fewer weapons.
Any thoughts?
There is a good deal of discussion in the WC universe about the big ships like the Vesuvius class and the Midway class, as being too big. I don't remember where this came up, but I believe it is somewhere. Also, somebody mentioned in a previous thread the gargantuan capships in FS2.
It seems to me that there are two possibilities:
1). Big ships. Lots of armor and weapons, lots of mass to go along with them, needing a huge powerplant to move it. Lots of redundant systems, makes it more survivable.
2). Smaller ships. Cheaper to build, harder to detect, harder to hit, but more easily taken out when hit. Less armor, fewer weapons.
Any thoughts?