Ah, ok. But it was only the models then. With scripting you can actually create real wingmen with AI and everything.
Still it must have looked hilarious
Alright, then, I'd like a 22 kilometer long dreadnought.
You would need a completely new texture and much more turrets it would have a huge number of blind spots) to make it look halfway good, and not like a blurry mass when flying closer than 1000m or so. (Also keep in mind that the beauty of Scooby's textures is that they actually are scaled to each other, that gives you all the sense of scale in the first place.)
Just scaling it up won't do the job (it would be rather easy though). Also you would have to adjust the turn rates and stuff, otherwise its bow and stern would move with ridiculous speed when turning.
So yeah, it would be easily possible, it just wouldn't fit to anything in the engine and it certainly won't reach the high graphical standards WCS set.
Maybe I'll do it one day just to show you how bad it really looks, but not anytime soon I guess.
Also I still think that its size - regardless of it being canonical - is just plain ridiculous and one of the (if not the single) worst design decisions in the history of WC.