Reply to this message with new WC ideas

The Confed equivelant that you'd fly could have some light guns though, so the mission could still require you take out some light fighters and such. But I'd like a few missions like that rather than constant patrols.<G>
Weeeell, WCP's game engine, in spite of the myriad scripting commands, is still relatively unsophisticated, and hence the constant patrols :). But there will be at least a few more sophisticated missions in UE.
I still don't think the player would like flying in the Confed equivalent of the Zorthak. Just imagine - it's like flying a Devastator, only you don't get the neat plasma gun and torpedoes.
And one of youre objectives could be to lay mines at a jump point your fleet used, to even further slow down the enemy. IIRC, there were only two missions in all WC games that require you to drop mines (one in WC3, and one in Prophecy if you loose some missions earlier).
Then maybe you should learn mission editing, and re-make the Enyo Engagement :). Actually, that would be a neat mission, except that it would unfortunately approach BoT in size, so if done right, it would bring the computer to a halt :-(.
If it's done right, it could work out. Just don't make it a long patrol route through 20 nav points.<G>
At the risk of giving away too much, it's going to be a long escort mission. Not 20 nav points - more like three or four - but... well, what can you do to make a mission last longer for the player? ;-)
 
Originally posted by Quarto
I still don't think the player would like flying in the Confed equivalent of the Zorthak. Just imagine - it's like flying a Devastator, only you don't get the neat plasma gun and torpedoes.
IIRC, the Zorthak didn't loose any speed or agility, so it should have remained as manuverable as the Vaktoh. And the Confed Zorthak could be based on the T-bolt frame... all things considered, it wouldn't be as bad as flying a Dev.:)

Actually, that would be a neat mission, except that it would unfortunately approach BoT in size, so if done right, it would bring the computer to a halt.
How so? BoT had huge fleets with couple hundred capships on each side. In this missions there could be a Neph Dreadnough chasing after some light Confed carrier, tis all.

At the risk of giving away too much, it's going to be a long escort mission. Not 20 nav points - more like three or four - but... well, what can you do to make a mission last longer for the player?
Add some major surprises during the mission of course.<G> Maybe treason, one of the pilots is working with pirates, and you sudenly get jumped by a light pirate capship along with some obsolete fighters. If you're escorting more than one capship, you could have alien cap missiles pop out of nowhere and destroy one or two ships before there's anything you can do... I'm sure you can think of something creative.


BTW, any word on when UO will be available?
 
Arrgh, I miss a few days, and now it's near impossible to read everything... :(

I know we've ignored Chip's ideas cos they are unrealistic (and unrealistically senseless) but I just wanna say that decoy ships operated by remote could be neutralised with jamming, and 'robot' decoys will be as smart in 'reality' as AI is in the games (or could be blasted with an EMP).

As for bad capship AI, the Cerberus turrets love shooting enemy capships... once they're dead. And after you destroy the comm tower in Prophecy, in the next ("Extermination") mission there are two transports whose turrets shoot the comm tower instead of defending itself. Hee hee.

I don't think the idea of a capship torp mounted on a fighter, I still say there should be the WCP-torp method combined with the capship having shields and armour as it did in WC1/3/4, but with the capship being much more difficult to destroy. As in torps targetted at the components would be the way to go normally, but if you've run out of torps, or mass-fire tactics is available, then you could take out the capship by gradually penetrating its shields and armour.
 
Originally posted by Earthworm
IIRC, the Zorthak didn't loose any speed or agility, so it should have remained as manuverable as the Vaktoh. And the Confed Zorthak could be based on the T-bolt frame... all things considered, it wouldn't be as bad as flying a Dev.
Perhaps it wouldn't, perhaps it would. Confed already has one ship which has the needed transmission strength and range to be used for this - the Seahawk. D'y'ant to be the one telling the players that they're gonna fly the SWACS? :)
Personally, I'd love to fly such a ship - a mission where you have to do weird electronic warfare/counter-electronic warfare stuff would be bloody awesome (as long as my ship has an evac pod and a good escort ;-) ), but that's just me. For most people, I think the SWACS is something to escort, not to fly.

How so? BoT had huge fleets with couple hundred capships on each side. In this missions there could be a Neph Dreadnough chasing after some light Confed carrier, tis all.
Err, no, that's not what I meant. I was thinking along somewhat different lines, so I immediately "jumped the gap" between what you were saying, and a different type of mine-laying mission - specifically, the Enyo Engagement (most sources actually say this battle took place in MacAuliffe, but Enyo Engagement sounds nicer, so I'll keep calling it that), which I'm sure you recall :).

**well, what can you do to make a mission last longer for the player?** Add some major surprises during the mission of course.<G> Maybe treason, one of the pilots is working with pirates, and you sudenly get jumped by a light pirate capship along with some obsolete fighters. If you're escorting more than one capship, you could have alien cap missiles pop out of nowhere and destroy one or two ships before there's anything you can do... I'm sure you can think of something creative.
Actually, that was a rhetorical question :). There are many things that can be used to make a long mission interesting, but we are always heavily limited by the plot. In this particular case, most of the examples you gave wouldn't work. Yes, we will try to have one or two surprises to keep the player on his toes during this mission, but I'm afraid that mostly, the length of the mission will be the result of conventional hostile action. But don't worry... the player will not be required to destroy all those hostiles all by himself. That, however, is all I can say on this subject.

BTW, any word on when UO will be available?
I'm going to answer your question with absolute honesty, but please don't sue me if this answer turns out to be wrong. As I already said in the little note on the CIC news page, fan projects are weird beasts which can suddenly go into hibernation for months at a time without any reason. Actually, that's not quite right - there always is a reason, and it's exactly the same every time - one person has no time, and everybody else loses momentum. Fan projects live or die depending on the amount of momentum they build up. Thus, what I say now could turn out to be off by many months.
That having been said, I'm really, really hopeful right now. Things are looking up for UE; we've made some very positive strides lately, and we're picking up (rather than losing) momentum. Anyway, let me put it this way. On the UE downloads page, the release date is given as February 2001. I think we can keep this date - not early February; perhaps we'll only just barely squeeze into the end of February. But somewhere around that time, anyway.
 
Originally posted by Quarto
Perhaps it wouldn't, perhaps it would. Confed already has one ship which has the needed transmission strength and range to be used for this - the Seahawk. D'y'ant to be the one telling the players that they're gonna fly the SWACS?
Oh, dear God no.:) Twas hard enough to protect one of those, I don't want to fly it. But I think that the Seahawk is a little more complex inside, and used for much more than what the Zorthak was for.

Personally, I'd love to fly such a ship - a mission where you have to do weird electronic warfare/counter-electronic warfare stuff would be bloody awesome (as long as my ship has an evac pod and a good escort ;-) ), but that's just me. For most people, I think the SWACS is something to escort, not to fly.
Exactly, for such educated people like you and me a mission like that would be cool.<G> Who gives a damn about all the stupid people? I officialy declare a war against stupid people, as of right..............................................................now.

Anyhow, that's why OSI would have to be smart and make the Confed equivelant of the Zorthak more like a norma fighter, at least when it comes to spead, rather than a flying pig.

I was thinking along somewhat different lines, so I immediately "jumped the gap" between what you were saying, and a different type of mine-laying mission - specifically, the Enyo Engagement (most sources actually say this battle took place in MacAuliffe, but Enyo Engagement sounds nicer, so I'll keep calling it that), which I'm sure you recall :).
Oh, the one where Mr. Tolwyn mastermined the idea of laying mines near the jump poin, and then detonating some of them? Yes, now that would be *bloody awesome.

Actually, that was a rhetorical question.
I don't like those... If you don't want an answer, than don't make it a question...<G> Anyhow, I though you could use some ideas.

Anyway, let me put it this way. On the UE downloads page, the release date is given as February 2001. I think we can keep this date - not early February; perhaps we'll only just barely squeeze into the end of February. But somewhere around that time, anyway.
Well, now that you gave me some hope, you'd better keep the damn promise!<G>

I know how fan projects can get though, I'm even working on one by myself...
 
**Oh, dear God no. Twas hard enough to protect one of those, I don't want to fly it. But I think that the Seahawk is a little more complex inside, and used for much more than what the Zorthak was for.** - BTW, ever notice how edgy Seahawk pilots are? They get one little nick in their outer armour, and already it's "well, if SOMEONE had been keeping them off of us..." :)

**I officialy declare a war against stupid people, as of right..............................................................now.** - Then surrender immediately - they've got you outnumbered. Waaaaaaaaaaaaaaaay outnumbered.

**Anyhow, that's why OSI would have to be smart and make the Confed equivelant of the Zorthak more like a norma fighter, at least when it comes to spead, rather than a flying pig.** - Yes, but that spoils the whole idea. If you're zipping around at the speed of a fighter, you'll be too busy piloting to do all the stuff a SWACS/E-Warfare (heh... sounds like one of those new internet trends :)) ship does.

**Oh, the one where Mr. Tolwyn mastermined the idea of laying mines near the jump poin, and then detonating some of them? Yes, now that would be bloody awesome.** - Yes, that's the one. Though it might be a bit tough if you have to fly the mine-laden Raptor...

**I don't like those... If you don't want an answer, than don't make it a question...<G> Anyhow, I though you could use some ideas.** - Nah, ideas we've got; the only trouble is finding a way to implement them in the game engine. UE has taught me... a lot... about WCP/SO's limitations ;-).

**I know how fan projects can get though, I'm even working on one by myself...** - What? All by yourself?
 
Originally posted by Quarto
BTW, ever notice how edgy Seahawk pilots are? They get one little nick in their outer armour, and already it's "well, if SOMEONE had been keeping them off of us..."
I guess, but I'm too busy laughing my ass of few seconds later when they start screaming right before their deaths.:) I'm always in a good mood when someone who complains about MY flying style, buys it.

Then surrender immediately - they've got you outnumbered. Waaaaaaaaaaaaaaaay outnumbered.
Thats true, no one can ever underestimated how stupid people can be, even if outisde they look like the next Einstein. There's just too many of them...

Yes, but that spoils the whole idea. If you're zipping around at the speed of a fighter, you'll be too busy piloting to do all the stuff a SWACS/E-Warfare (heh... sounds like one of those new internet trends ) ship does.
The point is to not move fast untill you encounter a fight... A Nephilim commander would be suspicious when he saw a Midway class ship moving around at 500 kps, so a part of the challenge could be to also avoid incoming patrols before you're finally ordered to break away and fight your way through some ships and jump out.

What? All by yourself?
It's not complicated, actually... The only skills I need are typing and reading, cause basicly what I'm trying to do is type up End Run and put it on my site, so that all of those unlucky humans that can't find it would finally be able to enjoy that piece of extraordinary literature.;-) I was hoping to have the Milk Run done by today as a little Christmas present, but now I have to push the date by two or three weeks.
 
The point is to not move fast untill you encounter a fight... A Nephilim commander would be suspicious when he saw a Midway class ship moving around at 500 kps, so a part of the challenge could be to also avoid incoming patrols before you're finally ordered to break away and fight your way through some ships and jump out.
Well, yeah, I guess so. Though if I saw, for example, a Plunkett moving at 500 kps, I'd be pretty worried... ;)

It's not complicated, actually... The only skills I need are typing and reading, cause basicly what I'm trying to do is type up End Run and put it on my site, so that all of those unlucky humans that can't find it would finally be able to enjoy that piece of extraordinary literature.;-) I was hoping to have the Milk Run done by today as a little Christmas present, but now I have to push the date by two or three weeks.
Ah, yes. I rather enjoyed Milk Run; IMHO, it's better than the rest of the novel. But of course, that's just me. And I'm probably biased since I really like corvettes for some inexplicable reason. Heck, I was hoping to use Ventures in UE, but there just wasn't any room for them in the plot, so they'll just have to wait...
 
Quarto: "we've made some very positive strides lately"
I believe Tolwyn said something like that at the beginning of WC3 - and we all know how that turned out ;)
"BTW, ever notice how edgy Seahawk pilots are? They get one little nick in their outer armour, and already it's "well, if SOMEONE had been keeping them off of us...""
That's BS. Whenever a SWACS guy calls for help he's already so far gone the fleet from the losing end of WC4 couldn't possibly save him.
"E-Warfare (heh... sounds like one of those new internet trends"
Electronic warfare & the associated terms ECM, ECCM & ESM have been around since before the Internet was conceived.
"Though if I saw, for example, a Plunkett moving at 500 kps, I'd be pretty worried..."
Be worried. That would make us obsolescent.

EW: "I guess, but I'm too busy laughing my ass of few seconds later when they start screaming right before their deaths. I'm always in a good mood when someone who complains about MY flying style, buys it."
You won't be in a good mood when you get back to the Victory and Eisen and his bully boys [*cough* marines *cough*] are waiting for you. And if its not WC3 it doesn't matter - there's always an angry CO waiting to chew your ass out the moment you screw the pooch.
 
Penguin: "I believe Tolwyn said something like that at the beginning of WC3 - and we all know how that turned out"
Yeah... Blair dropped the Temblor, and we won the War. If that's not good enough for you, I don't know what is ;).

"That's BS. Whenever a SWACS guy calls for help he's already so far gone the fleet from the losing end of WC4 couldn't possibly save him."
That's not been my experience. My SWACS pilots call for help the moment a Remora spits at them :).

"Electronic warfare & the associated terms ECM, ECCM & ESM have been around since before the Internet was conceived."
Oh, I know, but "E-Warfare" sounds a lot like one of those E-Commerce things. Next thing you know, the weapons market will be flooded with iNukes and iECMs and iMercenaries... :)
 
Originally posted by Quarto
Next thing you know, the weapons market will be flooded with iNukes and iECMs and iMercenaries... :)
Does that mean the nukes won't come equiped with floppy drives? How the hell are we going to install WinNT?
 
Why would you install Windows? You want them to blow *you* up? Anyways, for a bomb, MacOS seems apropriate.

TC
 
Maybe confed should have sent windows products to the kilrathi instead of using the T-bomb then it would save everyone twice.


On a different note. I've asked this before but didn't get satisfacion thus I will repeat my question. Is it agread that hobbes was killed? In other words does the wc3 book say he died in his cockpit or was there just an explosion.

The reason being I'm planing to develope either a fan made sequal or just a fan fiction and I want to insert hobbes so as to have a more complex story line plus it solves one or two problems with my plot.
 
Well, I read the whole post (skipping most of Chips aimless ramblings, sorry dude, but it was pretty daft!!)...And the award for the most Interesting Daydream of the Post goes to Earthworm...

Originally posted by Earthworm
Even if it had a striptease scene performed by Stiletto...

I don't know about any of you guys, but I would definately buy a copy!!!

3dbiggrin3.gif
 
The day WC has to resort to the use of sex is the day WC should be discontinued because by then it obviously won't be worth playing.
 
Man that a big smily.
Also sex in wc not a very good plan to implement good day dream though. Maybe it should be an easter egg.
 
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