StarLight said:
Yes, there is only a certain amount of 'bug' jokes that can be made...And it was harder to make comparisons between Confed and Bug ships, as both their technologies didn't develop together, as did Confed and the Kilrathi. For example, I'm not too sure if the Bugs had any Heat Seeking missiles...All the Dralthi had in WCP were HS, so you knew that if a missile was fired, all you had to do was turn around and not need to waste a decoy...but didn't really know if that was possible with the Bugs.
Surely that was the whole point of the game? - its a new enemy - nobody knows anything about them, so you had to be the first contact of this new alien race and learn about their culture, history, flying techniques?
If this was real, you'd be going through the same thoughts - you'll be wondering if you could turn around on a HS missile and not waste a decoy. Granted, you probably wouldn't be tempted to try it out (unlike in the game, where its a simple reload and start again)!
Perhaps, should they make a WCP2 or something, we'll start to get more historical background on our new enemy?
My thoughts on the WC series:
WC1 - when you went into the game, it felt like you were a newbie and you were caught up in a war that had gone on for ages.
WC2 - was just an extension of WC1 for me
WC3 - was ok, but as it was the end of the Kirathi war, it felt too final. Sure, you ended the war, but then what next?
WC4 - this didn't feel like Wing Commander to me. It was nothing more than "Top Gun" set in space. The best human.
WCP - you're a newbie again and this time, you're at the start (potentially) of another age-defying battle against an alien race. Also, it came in on the crest of 3D graphics (I know, I'm a sucker for eye-candy
)
I think out of the whole Wing Commander universe, the games I liked the most were WC1 and WCP. Probably WC1 more - because I was actually scared of Halycon whenever I screwed a mission up. The CAG in WCP didn't really scare me that much.