I just hope there isn't too many other autopilot-and-dialogue-heavy missions along the way .
Yeah, I haven't gotten around to playing the mod yet, but it's typical in games where the player flies wing to have your flight leader warn you several times before you fail a mission; the first mission of Independence War, for instance, where your commander chastises you twice and then yells at you before the "MISSION FAILED" screen - or all those times I got bitched at in Russian in Il-2 for breaking formationThe fact that the player is a wingman, not a wingleader is good, but the problem with that instant fail formation break is that the objective itself is not known until it's too late. The player really has no idea he really has to act like a subordinate to that degree without a direct order, which doesn't happen until a while after the pirates appear.
You could easliy put it in the library/tech data section. For example, rename intelligence to storyline and put the stories in there.- The fiction is well done, and meshes well with the missions. The only way it would be more immersive is if it were actually included in the game, but from what I've heard, I gather that's not possible.
Punch the afterburner as soon as you drop out of autopilot, and head straight for the Gothris. Concentrate on them and don't let them line up torpedo shots., but I'm not getting any recommendations from the debriefing. Any advice?I only have about thirty seconds between reaching the Wellington and the mission suddenly ending in failure
Darn. I have a feeling this is responsible for my low frame rate problems with Gemini Gold as well. I gave up upon reaching the third mission in the Rygannon series, since the multiple Kilrathi that ambush me upon entering the system would kill me easily, even if I tried to immediately jump back out. The asteroid field that surrounded the jump point just cut my frame rate to shreds.IGP 345M is low end. I had the same kind of trouble with Intel 845 GPU.