I've finished programming the weapons. The same weapons as in the original Privateer (except the Image Recognition missiles) will be available for purchase:
Proton Torpedo (TORP)
Dumb Fire Missile (DUMB)
Heat Seeking Missile (HEAT)
Friend Or Foe Missile (FORF)
TORPs require a Torpedo Launcher, whereas the missiles require a Missile Launcher (just as in Privateer). The missile stats are pretty much as they are in Privateer -- DUMB will do the least amount of damage while FORF do the most. DUMB are the fastest and HEAT the slowest. And FORF lock on twice as fast to a target as HEAT.
I've changed the TORPs a bit, though. They still do the most amount of damage of all the weapons (20 cm), but I've made them the slowest of them all. I suppose they act more like the torpedoes in X-Wing and TIE Fighter -- they are slow, but will do a great deal of damage, which makes them the weapon of choice against slow moving capital ships, while fighters can easily evade them.
I might change these stats a bit based on feedback from playtesting, but for now I'll leave them as is.
I think I'll start working on the Nav computer now...