First, thank you for working on this project - I'm more interested in an open ended WCU than in a strict Privateer Remake, or I will be, once I finish Privateer Remake
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Second, this is a pie in the sky list of ideas:
A) Better control over a "fighter wing" - both as far as naming fighters, and in using the "My Fleet" list in combination with the "Commodity Fighters" that are actually in the holds.
A1) Transferring fighters between "My Fleet" and my cargo holds
A2) Knowledge in-game of how much space each fighter will take (does "Add Cargo Space" take up more cargo spaces? What about turrets?)
A3) Similar to the "Help Me" and "Attack that target" commands, "Dock with me", "Protect that other target", and "Combat Space Patrol at 10km out", "Long Range Combat Space Patrol - head 50-100km out in front and comm back what you see" as well as ""Jump point scount: Jump through that jump point, dodge like mad, jump back, and tell me what hostiles are on the other side" would be obvious uses of an escort wing.
A4) If A1 is not done, than some what to Repair/Upgrade the ships in the cargo holds.
A5) Pilot purchase - as in some Wing Commanders, the ability to retain or hire pilots without their own ships to fly mine, with varying levels of skill.
B) Economics - right now, I don't think you can get close to filling up a Drayman for trade (5000 units of stuff), and yet we see Draymen running around - how are they staying profitable - catnip runs to Kilrathi space?
C) As discussed on the Privateer boards, making turrets shoot properly with an ITTS systems.
D) Capship scale weapons.
E) Skipper missiles (purchase at a Kilrathi ship dealer?)

Second, this is a pie in the sky list of ideas:
A) Better control over a "fighter wing" - both as far as naming fighters, and in using the "My Fleet" list in combination with the "Commodity Fighters" that are actually in the holds.
A1) Transferring fighters between "My Fleet" and my cargo holds
A2) Knowledge in-game of how much space each fighter will take (does "Add Cargo Space" take up more cargo spaces? What about turrets?)
A3) Similar to the "Help Me" and "Attack that target" commands, "Dock with me", "Protect that other target", and "Combat Space Patrol at 10km out", "Long Range Combat Space Patrol - head 50-100km out in front and comm back what you see" as well as ""Jump point scount: Jump through that jump point, dodge like mad, jump back, and tell me what hostiles are on the other side" would be obvious uses of an escort wing.
A4) If A1 is not done, than some what to Repair/Upgrade the ships in the cargo holds.
A5) Pilot purchase - as in some Wing Commanders, the ability to retain or hire pilots without their own ships to fly mine, with varying levels of skill.
B) Economics - right now, I don't think you can get close to filling up a Drayman for trade (5000 units of stuff), and yet we see Draymen running around - how are they staying profitable - catnip runs to Kilrathi space?
C) As discussed on the Privateer boards, making turrets shoot properly with an ITTS systems.
D) Capship scale weapons.
E) Skipper missiles (purchase at a Kilrathi ship dealer?)