In addition to the last last update that brought up a few questions regarding the HUD-System, we decided to bring you people a few more informations about it.
Wing Commander Saga currently features a multifunctional HUD display. Through the HUD, the player can check on vital ship’s systems, access sensor readouts, target enemy ships and torpedoes, quickly check on the status of mission-critical friendlies, have instant access to the status of wingmen, and much more.
The HUD also allows for a fair degree of customizability. As of now, it is not possible to move the various elements of the HUD around, but players can adjust for brightness, change color schemes, and make other modifications that make the HUD flexible enough to meet the individual taste of different players.
The standard HUD settings for Saga are represented in the following picture:
Besides that you can choose from 3 stanard variants given by the game, here is the blue one:
As seen in this shot (left side), you can also set the colour for each HUD-Element seperatly, and you can decide if you want to have it active, as popup or disabled
In addition to that, there is an ingame command (L-Key) that lights up the entire HUD System for better viewing (which isn't really necessary with the standard configuration we include in the release, these pictures here just don't give a perfect view of the real ingame effect).
-Starman
Wing Commander Saga currently features a multifunctional HUD display. Through the HUD, the player can check on vital ship’s systems, access sensor readouts, target enemy ships and torpedoes, quickly check on the status of mission-critical friendlies, have instant access to the status of wingmen, and much more.
The HUD also allows for a fair degree of customizability. As of now, it is not possible to move the various elements of the HUD around, but players can adjust for brightness, change color schemes, and make other modifications that make the HUD flexible enough to meet the individual taste of different players.
The standard HUD settings for Saga are represented in the following picture:
Besides that you can choose from 3 stanard variants given by the game, here is the blue one:
As seen in this shot (left side), you can also set the colour for each HUD-Element seperatly, and you can decide if you want to have it active, as popup or disabled
In addition to that, there is an ingame command (L-Key) that lights up the entire HUD System for better viewing (which isn't really necessary with the standard configuration we include in the release, these pictures here just don't give a perfect view of the real ingame effect).
-Starman