New ships

Originally posted by Wedge009
It seems it would still need to obtain anti-matter from somewhere, would it not?

Presumably the powerplant can generate new antimatter using the energy from the matter/antimatter reaction. For example, let's say that it takes 120kWh worth of energy to produce antimatter with an energy content of 100kWh. When the antimatter reacts, it consumes an equal amount of regular matter, resulting in 200kWh of energy released, which gives 120kWh to create another 100kWh worth of antimatter, and an extra 80kWh left over to do other work, like driving the engines.
 
There's more to maintenance than just fuel, y'know. Although I suspect fuel and ordnance would be the most expensive parts in maintaining fighters.

And cleaning the seats after the rookies come home :D

And YES I will use razors, they look to cool to leave outta the action! The destroyer prototype will be called the TCS DESTINY And it focuses on quickly launching waves of torpedoes, making it a definate front-line capship. Any thoughts about this design?
 
Originally posted by Wedge009
It seems it would still need to obtain anti-matter from somewhere, would it not?

Yep, that's what I meant. I was using the Nuclear powered engines only as an example of what is considered to be not needing any fuel today but in fact still needs sth from time to time.
 
Originally posted by Ijuin
Presumably the powerplant can generate new antimatter using the energy from the matter/antimatter reaction. For example, let's say that it takes 120kWh worth of energy to produce antimatter with an energy content of 100kWh. When the antimatter reacts, it consumes an equal amount of regular matter, resulting in 200kWh of energy released, which gives 120kWh to create another 100kWh worth of antimatter, and an extra 80kWh left over to do other work, like driving the engines.
?!! I'm no physicist, but what happened to the theory that "energy can neither be created nor destroyed"?

Originally posted by fallen phoenix
And cleaning the seats after the rookies come home
I never understood that, what is the line "why do they never clean these seats?!" supposed to mean?

Originally posted by fallen phoenix
...it focuses on quickly launching waves of torpedoes, making it a definite front-line capship. Any thoughts about this design?
I though torps are very expensive, they always remind pilots of this in the manuals. Torps can be shot down quite easily by turrets and fighters, so you'll need to launch the torps in quite large numbers to have any chance of scoring hits.

I know the Tiger Claw used torps in the movie, but I also think torpedo attacks tend to be made from destroyers and cruisers, not carriers.
 
Originally posted by Wedge009
?!! I'm no physicist, but what happened to the theory that "energy can neither be created nor destroyed"?


According to Einstein's theory of General Relativity, Matter and Energy are interchangable according to the famous equation e=mc^2. The matter and antimatter react with each other and are destroyed, releasing the energy that was contained in them.
 
According to Einstein E=mc2. Anti-matter well the anti part has a positive charge. Since anti- has the same mass as its "partner" matter the anti part really means quantum numbers of anti-matter is different from normal matter. So in english this menas that when anti-matter comes in contact with normal matter would annihilate each other releasing energy and new particles.

Making Anti-matter
Last year, they made antihydrogen for the first time. It didn’t last long, but they did it. Also, Antimatter is NOT antigravity. Although it has not been experimentally confirmed, existing theory predicts that antimatter behaves the same to gravity as does normal matter.

So i think the fuel for a dragon is actually anti-matter thats why it still has a fuel meter. Thats also why no fuel is used for afterburn!
 
?!! I'm no physicist, but what happened to the theory that "energy can neither be created nor destroyed"?

Well the matter/Antimatter isn't destroyed, just converted into another energy form, as year seven science should have told everyone 'its not created or destroyed, simply transfered?'
And i know carriers shouldn't use torps, thats why its a DESTROYER. Anyway, i practicaly disrigarded anything i saw/heard/read from the WCM.
 
Originally posted by fallen phoenix
'it's not created or destroyed, simply transfered'
I know that, but the impression that I had from reading Ijuin's post was that 200kW of energy could be made from 120 kW. (BTW, kWh is a measure of the rate of consumption, I believe.)

Originally posted by fallen phoenix
And I know carriers shouldn't use torps, that's why [there's] a DESTROYER.
It's not as if there's a rule stating that "carriers may not fire torpedoes under any circumstances whatsoever", I'm just saying I think it would be unusual for them to do so.

Originally posted by fallen phoenix
Anyway, I practically disregarded anything I saw/heard/read from the WCM.
That's your choice, but that's like disregarding Episode I in Star Wars.
 
Well diregarding the WC Movie I think that carriers can still fire torps. If it can fire missiles it probably can fire torps.:D
 
Well since the Claw does so in the movie and the Confed handbook stating the Claw mounts 40 torpedo trubes it's pretty safe to assume that carriers can launch torpedoes. ;)
 
Originally posted by Wedge009
I know that, but the impression that I had from reading Ijuin's post was that 200kW of energy could be made from 120 kW. (BTW, kWh is a measure of the rate of consumption, I believe.)

No, kWh is a unit of total energy equal to one kilowatt sustained over a period of one hour. Watts are the rate of power consumption, watt-hours measure the amount of energy released.

As for getting 200kWh from 120kWh, what is really happening is that, for the sake of argument, it takes 120kWh of energy to generate antimatter with an internal energy content of 100kWh (the other 20kWh is expended in the process of creating the antimatter--no generator could possibly be 100% efficient.)

Now, our bit of antimatter with its energy content of 100kWh will react with an equal amount of ordinary matter, converting both into energy. Thus, we get back the 100kWh from the antimatter, AND we get an ADDITIONAL 100kWh from the normal matter that reacted with the antimatter. Subtracting the 120kWh we expended to create the antimatter in the first place leaves us with a net release of 80kWh of energy that can be used to run the ship.

I chose to have 20% inefficiency in the antimatter generation purely for the sake of convenience--naturally there will be some inefficiency, but in reality it could cost anywhere between 100kWh and 200kWh to generate the 100kWh worth of antimatter (less than 100kWh would have us creating more antimatter than the amount of energy we put into it, which violates conservation of energy, and more than 200kWh would mean that the reactor would consume more energy than it generates, making it useless.).
 
I got a little late on this tread, so let me try to get to the points that actually matter (cause discussing physics with numbers about a technology that doesnt even exists seems quite useless to me)

Ships follown in 2684, in the case of privateers, we could very well see old confed fighters. You see the militia/insys seems to fly in wcp excals and tbolts. Pirates may have tbolts, sabres, arrows, and, who knows, maybe even a lower model of an excal?

the other governments would indeed make their own designs. the thing is, those fighters in the games we fly are not the only ones that exist in each game time, just the ones used in the sector/ship. I have created a whole bunch of the independent nations of my wc rpg. Though it happens in the end of the war, its still an idea to follow

On the UBW keeping dragons or giving them, the most probable would be that UBW would give the dragons back in exchange of something, like tech, money, trade deals, ships, etc
Politically, the UBW was giving it back to be nice, and Confed gave whatever to thank their nice fellow neighbor, while actually its simply trading

The Dragons may have been made with Confed money, but it was also confged confed money that was used to kill thousands of UBW citizens. You think the UBW would nicelly give it all back? If you didnt notice how the UBW people are, their feelings towards Confed and its citizens, you should play wc4 again
In the end, its all a work of diplomacy and PR

on the Dragon's maintenance, indeed, newer tech and higher price doesnt mean more expensive maintenance, but in the case of the Dragon, it is a very advanced ship with a hell lot of new tech. Most of it, UBW (and even confed in general) wouldnt have the infrastructure/tools/training to maintain, which would give in there an extra cost to prepare it all. Now, think of how many dragons the ubw had, and if it is economically feasable to spend so much money to train people, prepare places, adquire specialized reports and equipment to maintain so few ships.

The UBW would most probably, as mentioned before, check it out as much as possible to "adquire" the new tech, but in the end, the dragons would be handed back to Confed, after some negotiations, of course

K
 
Originally posted by Kalfor
Pirates may have tbolts, sabres, arrows, and, who knows, maybe even a lower model of an excal?
All of those ships, except the Arrow, are relatively new, even in the Prophecy era, else the in-system fighters would not be Thunderbolts and Excaliburs as we saw in SO.
 
mmm...wasnt those tbolts and excals from InSys? I thought they were

and I know those are new, but its 15+ years since they were put in service, so I would imagine the tbolt is in pírate hands. The excals are not so easy, I agree, but always a possibility
 
It's not as though Confed gives away obsolete fighters to pirates, I still believe pirates would tend to have outrageously modified civilian craft, or really old ex-military craft like Hornets and Scimitars.
 
of course they dont give them away, but if thats the only way pirates get their hands on those things, how would they get arrows and a frigate in the games?

And older ships, yes, thats why I said Sabre. The sabre is an old ship by wcp standards. And, you can see I mentioned excal as a lower model, as something with less power, like it seems to be the pirate arrow in wc4

BTW, dont those pirates fly tbolts? or am I mixing it up with part of the BLers?
 
AFAIK, the Sabre is very new compared to the Arrow, which, IIRC, was seen in WCATV. Excaliburs are still very new, I can't imagine pirates in any sort of Excailbur.

As for the pirates in WC4 having Confed ships - I guess the Black Lance organised some of them and provided them with ships. I suppose that'd be a dead giveaway that someone was helping them, though.

WC4 pirate ships
 
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All right, i've decided what will be in the pirate forces.
How about they fly Razors, Demon's, Dralthi and AVengers, and they can all launch off an old Confed transport (modified Drayman) or a stolen BL transport.

So far the plot is that the Destiny jumps in to a (supposedly) uninhabbited system for systems and weapons tests under escort by a Murphy and an older In-system security ship. Thre is a pirate base in the system and on seeing the confed ships beleive they have been descovered and launch a surprise attack on the destiny and her escorts.

Any ideas that should be included?
 
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