Quarto
Unknown Enemy
I just took a brief look inside some of the Priv and RF sector files... it looks like editing existing systems would not be extremely difficult (just very difficult
). Adding new systems, on the other hand might pose extreme difficulty, since it involves increasing the size of the sector.iff file. BUT, if we could work out the header (usually not too difficult) by comparing Priv and RF (since RF's sector.iff is larger than the other - it has Eden tacked on at the end), then even new systems would not be too difficult...
...except for one minute detail. I doubt that the game could handle us adding another quadrant.
). Adding new systems, on the other hand might pose extreme difficulty, since it involves increasing the size of the sector.iff file. BUT, if we could work out the header (usually not too difficult) by comparing Priv and RF (since RF's sector.iff is larger than the other - it has Eden tacked on at the end), then even new systems would not be too difficult......except for one minute detail. I doubt that the game could handle us adding another quadrant.
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