The idea that the WC3 ships had to be blocky for the engine is a common misconception. The real reason for the change was to simply bring about a fresh and distinct art style from WC1 and WC2. Several years ago, someone created models of all of the WC1 and WC2 ships under the poly count limit for the RealSpace engine (which WC3 and WC4 used), so it was certainly possible to have used those ships if they wanted. It was a conscious design change, not a technical limitation.I'd really like to see a Hellcat with the markings and gun arrangement from WC4!
Awesome nonetheless. The Hellcat is one of my favourite Wing Commander Fighters, i always think it was born out of the necessity to design "blocky" ships for WC3's 3D engine, but the result is so unique and burly-looking. You can't help but think this baby can take you into any mission and back.
Here you go, busting the whole "we made do with what little we had, and still it was awesome"-myth for me. I always thought it was a great irony that the WC3 ships had this "function dictates form"-look because, well, the engine limitations (which really sounds like the wrong word here) dictated that design philosophy. The Victory looks like someone thought "What does a carrier really need? A flight deck and a command tower and not much more. What's a space-borne bomber supposed to do with wings? Away they go! These WC1 and 2 destroyers' silhouettes have huge contact areas - this brick with some antennas is way more feasible!"The idea that the WC3 ships had to be blocky for the engine is a common misconception. The real reason for the change was to simply bring about a fresh and distinct art style from WC1 and WC2. Several years ago, someone created models of all of the WC1 and WC2 ships under the poly count limit for the RealSpace engine (which WC3 and WC4 used), so it was certainly possible to have used those ships if they wanted. It was a conscious design change, not a technical limitation.
That's always been my biggest problem with the Gratha, it looks too...human. I guess by the time of its release, the Cats would have had plenty of time to study Terran fighter design. Nice model, though.They thought the Cats had developed a counter to the Rapier before it even entered service. And, if you squinted, they did kind of have the same silhouette, but the similarities stopped there.
Thanks, I already have both the pic you attached and Saga screenshots. Just wanted to confirm.I just grabbed screenshots from WC Saga and built on that. However, the WC4 version incorporates some stuff from this pic:
The Saga hellcat isn't exactly accurate to the WC3 version, but they took the design and really ran with it, adding a lot of details that make sense. It's really a terrific version, and easily accessible for high res screen captures.
Thanks, it will be great for a bit of detail reference. In terms of overall dimensions, I'm trying to stick as close as possible to the detail shots from the model shown in the WC4 cutscenes; I find that there are significant differences compared to the WC3 version. I would desperately love to get hold of the original cinematic model, but Ben says all of those are either lost or locked up in a vault at EA somewhere. Pity that...Does this help at all? I squared off the cannons in my versions considerably, mostly due to laziness, but you can see which panels from the Saga version I modified to get the guns to fit.
I also added a bit more airfoil-ness to the wings and fins.