Mekt-Hakkikt
Mpanty's bane
Pip, I certainly do hope you survive until the next combat phase.
And it seems the incredible Chaff Pod luck has run out...
Pip, I certainly do hope you survive until the next combat phase.
If you want to hop in again, you're welcome (speaking for both games, of course).
I already plotted a movement for Koractu 2 in turn 5, which doesn't seem to turn out so bad.ok let me see whats happened so far
Still, if you want to turn in your own orders, you're welcome. We're currently waiting for Mekt-Hakkikt and Pip anyway.
I'm still testing, but I think it's at least an improvement to the old point cost values. Some figures to look at:
You're right, didn't notice that until now! I'll look into it and let you know what the problem was. Could take some time, though, since I'm probably off for a few days. Sorry!Also, in Turn 4, there seems to be a bit of a messup for the ship stats of Koractu 2 (I know for sure that it is recorded that Koractu 2 has 10 shields right after it had its shields taken down and it is labled "Koractu 1 <Pip>"). Maybe thats where I'm getting confused.

It is still anybody's game at this point! Any votes from the onlookers?
