Ghost
Emperor
Originally posted by Bandit LOAF
I’m not really sure why people attack the ‘plot’: Prophecy has a great plot.
The people mistakes lack of FMV with lack of plot
WCP was very good, excelllent graphics, ships, and a good story
Originally posted by Bandit LOAF
I’m not really sure why people attack the ‘plot’: Prophecy has a great plot.
Originally posted by Bandit LOAF
I love Prophecy, too.
I’m not really sure why people attack the ‘plot’: Prophecy has a great plot.
Aliens attack – mysterious aliens who we don’t understand. They slaughter en-masse, with no interest in communicating with us. That’s a great setup.
The first half of the game is very much about how regular people *react* to the situation. Dallas can’t take it. Hawk is suddenly haunted by the horrors of the last war. Maniac re-adopts his defense weapon, his ‘Maniac’ persona. Zero blames his father. Maestro drinks. Blair can’t stand the Tolwyn role – the idea of sending his people out to die without going with them. For the first time since, say SM2, we see people *really* reacting to the confusion of war – it’s not “Oh, aliens, lets go kill them!”… the characters are troubled, and I like this a lot.
The second half is the coming of age tale – very simple, effective and necessary. The grizzled veterans of the Wing Commander universe pass the torch to the new guys – and they do it well. Hawk, for all his turmoil, is the first and only character who really finds peace with the Kilrathi war (an essential idea of WCIV) – and it’s thanks to a member new generation. How symbolic is that? It’s about *closure* -- we serve with Cult of Sivar pilots… the Kilrathi who refused to accept the surrender. Maniac accepts that putting on his charm cannot make him a good leader. Blair realizes he cannot be Tolwyn and goes out in a blaze of glory, saving our new characters. Consider: Prophecy *started* with a clear conflict among the unsure new and haunted old characters… and through the actual conflict of the game, the new people were accepted and the old’s demons extracted. Prophecy ends with a now confident Maestro, Casey and Stiletto ready to take on the enemy.
Originally posted by Bob McDob
Yeah...except it's been used roughly EIGHT HUNDRED TIMES before...
Originally posted by Bob McDob
Maybe it's just me, but I hated the superthick shields... It's like bumper ships or something!
Originally posted by Eder
The part of WCP that throws me off isn't the plot itself, but things such as that as soon as you encounter the fearsome aliens, you trash 10 of their ships, your sensors can read their armor and shield data, which apparently work just like the humans' stuff. Then, a couple of missions later, there are the fearsome aliens again, taking the time to throw inconsequential sentences (in english...) at you, using 100% compatible communications technology. Then you meet an alien capship, and guess what? Yeah, only torpedoes and plasma guns can damage it - just like human ships - and it has a bridge and an engine (or at least equivalents) which (like the launchers on alien carriers) can be identified instantly by your sensors, locked on, and damaged by your torpedoes, in the same way you'd damage any human ship, except that the alien ships have shield emmiters - which, despite nowhere to be found in human technology, seem just as identifiable by human sensors.
Honestly, the aliens in Freespace were more fearsome, IMO. Too bad it had no atmosphere between the missions... On the other hand, WCP had a lot of atmosphere... but it all boiled down to differently colored ships and bugs instead of cats.
Thank you, that was exactly what I was trying to say! All the fiction and the cutscenes are made to make you think that the bugs are death incarnate, but as soon as you jump into the cockpit, you see that they simply aren't. How am I going to believe in what the cutscenes say and think of them as a dangerous opponent when in-flight (which is still what's important in a space sim, if you ask me ) they act like target drones? It doesn't fit.Originally posted by Mekt-Hakkikt
I'll agree with Eder on WCP's problem: In-game, there was absolutely no sense of threat or unknown when battling the bugs, yet the cutscenes and in SOPS the fiction tries to tell us that the bugs are very dangerous and we're battling for our lives. It didn't fit.
Er, the problem here is not so much with the language of the taunts, or the way they are transmitted: the fact that they take the time to taunt their enemies strikes me, as a long time WC fan, as predictable, not as alien. It's what the cats did. There's nothing "alien" to that, and IMHO it detracts from the sense of being fighting an unknown and dangerous foe... Even though most of their taunts are quite threatening, they're supressed 2 and a half laser shots later by the sound of their ships exploding.Originally posted by junior
And with regard to the comms... Since the Nephilim are the ones who take the time to translate their taunts into English, and since the Nephilim have had plenty of opportunity to study Confed and Kilrathi transmission technology (they've boarded and captured a number of individuals and facilities prior to the Midway's first encounter with them), I don't see a problem here.
Originally posted by Eder
Er, the problem here is not so much with the language of the taunts, or the way they are transmitted: the fact that they take the time to taunt their enemies strikes me, as a long time WC fan, as predictable, not as alien. It's what the cats did. There's nothing "alien" to that, and IMHO it detracts from the sense of being fighting an unknown and dangerous foe... Even though most of their taunts are quite threatening, they're supressed 2 and a half laser shots later by the sound of their ships exploding.