Originally posted by Raptor
Human ships emphasise functionality above all else, as they're designed to do the job, first and foremost. Kilrathi ships, on the other hand, are designed for pyschological impact and intimidation as much as for function.
Best, Raptor
Originally posted by Valor NR
Ghost:How do they clean it out thought
I need all the help I can get! I'm currently working on the first and second levels of the first episode as well as working on the conversion's websites, as well as working on another Duke 3D conversion based on Contra. So if you want to help out let me know and I'll give you an outline of the levels I need done and I'll send you all of the custom art I have so far.Originally posted by LeHah
I think the WCM version would be easier for the TC, as it has several Giger ripoff textures. Personally, I'd rather see the game's version though.
Well I am copying styles from both the games and the movie. Some elements that use movie similar textures will be older installations or ships. Basically the theory goes that at this point in the history, a year or two after the movie, the Kilrathi have begun to update their fleet and weapons. The same goes for confed. So some levels will have the movie style and others will be more oriented toward the game look. The availble weapons will, hopefully , will reflect updated elements, i.e. the pistols in WC4, as you pick up stronger weapons. So you will start off with the movie style pistol and eventually be able to move up laser and mass driver weapons as the game progresses.
Lemme know if you need help with Duke3d's Build at all. [/B]
Originally posted by LeHah
Well, the game Kilrathi are different than the movie's version. The movie is very bio-mechanical and Giger-like. If you ever saw pictures from the unused footage of WCM, you'd see that the pillars in the bridge were very organic and meaty. Yum! It also has a green gloss to it, probably from that gas they breathe.
The Game version is more red and brown and Earth-toned. Kilrah in WC3 is very much black, and red and dark browns and their carrier is the same. Like stated before, they're very angular and jagged looking. This is probably from their aggressive standpoint on living.
I think the WCM version would be easier for the TC, as it has several Giger ripoff textures. Personally, I'd rather see the game's version though.
Lemme know if you need help with Duke3d's Build at all.
Originally posted by Valor NR
The WCM ships such as the rapier seemed like they were stolen from a WW2 book who wants to see one of the oldie ships eh. Frankly i thought they could do a little better with the Kats ships too.
Originally posted by Valor NR
Ok so they dump another load of kitty litter ontop of the first pile.