Kilrathi Guard

Michelle D

Captain
This guy is from the longer intro to WC2.

kilrathi_guard_bf.png


kilrathi_guard_set.png
 
Looks very good. Can't really comment on how accurate is as my experience isn't that great with WC, but the modelling looks very smooth indeed. Also makes me a little jealous. I've never been able to successfully create humanoid models.
 
Thanks guys.

Alright well I'm starting to texture with basic colors and I added some reflectivity to the metal of the helmet and body.

kilrathi_guard_uit.png

kilrathi_guard_suit.png


the colors may look off cause I brightened up the image in photoshop

helmet.png

volumickitty.jpg
 
Short animation


I used HL2 rig provided by VALVE SOURCE and animated it.

http://www.youtube.com/watch?v=sqIrD5LhQzc


part of the reason I used the HL2 rig was to see if it would work with rough Kilrathi leg bone/joint locations once imported.
I assume it can work alright as long as there isn't major use of the foot roll in the HL2 game, since the ankle is located much higher then before.
Or I can just weight the foot bone out of the weight map and simply use the shin to deform the remaining lower body.

rig.jpg

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has anyone seen that sentry within privateer? the original model... it's in the WC3d collection that thing looks awesome!!!
 
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