Kilrathi Guard

Michelle D

Captain
This guy is from the longer intro to WC2.

kilrathi_guard_bf.png


kilrathi_guard_set.png
 

Major A Payne

Rear Admiral
Looks very good. Can't really comment on how accurate is as my experience isn't that great with WC, but the modelling looks very smooth indeed. Also makes me a little jealous. I've never been able to successfully create humanoid models.
 

Michelle D

Captain
Thanks guys.

Alright well I'm starting to texture with basic colors and I added some reflectivity to the metal of the helmet and body.

kilrathi_guard_uit.png

kilrathi_guard_suit.png


the colors may look off cause I brightened up the image in photoshop

helmet.png

volumickitty.jpg
 

Michelle D

Captain
Short animation


I used HL2 rig provided by VALVE SOURCE and animated it.

http://www.youtube.com/watch?v=sqIrD5LhQzc


part of the reason I used the HL2 rig was to see if it would work with rough Kilrathi leg bone/joint locations once imported.
I assume it can work alright as long as there isn't major use of the foot roll in the HL2 game, since the ankle is located much higher then before.
Or I can just weight the foot bone out of the weight map and simply use the shin to deform the remaining lower body.

rig.jpg

.
.
.
 

JasonRocZ

Vice Admiral
has anyone seen that sentry within privateer? the original model... it's in the WC3d collection that thing looks awesome!!!
 
Top