To make the options fit in the menu, a couple words were streamlined here and there where we thought the descriptions were self explanatory enough. When we're talking about tractoring in pilots, we're talking about pulling in ejected enemy pilots where they'll be imprisoned or enslaved (hence the Privateer screenshot in the update). "Parking on the flight deck" doesn't just mean manually landing - it means screwing off by flying around and exploring the inside of capships, both friendly and enemy, which is a thing everyone did - but it's 'guilty' because you're just playing in the sandbox and not towards the mission object at that point.
Yeah, I figured that this is what it meant. And ultimately, this is the response I chose - of all the small pleasures WC offers, I suppose this is the closest one to being a guilty pleasure for me, as not only does it not contribute towards progress or any greater knowledge of the game, but indeed it occasionally results in silly deaths and forced mission replays.
Fun fact: obviously, you can do this kind of thing in most other space games, but when I tried to do it in Freelancer, I found that this was a very easy way to screw yourself over without even getting killed in the process. Many bases would launch fighters from a little closed-off bay - the ships spawned in the bay, the bay door opened, the ships flew out, and then the doors closed again, all just so that the player wouldn't see the ships popping into existence. So, after several tries, I was able to fly in through the bay doors while a ship was launching... only to then realise that once I'm in there, there's not enough time to get back out, and because I'm not out there doing anything, there ain't no more ships launching, and I'm trapped. Ah, well. Still worth it
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It's just a goofy poll, you all don't have to overthink this - it's a lot more fun to think about what else you could come up with.
Doing missions backwards. Again, nothing guilty about it, but it sure seems like a silly thing to do.
Also, in WCP, repeatedly afterburning past the Midway - what a feeling of speed there was in that game!
...And the biggest, and genuinely guilty, pleasure of all: modding. Anyone who's engaged in modding will understand me on this one - it's so much fun, but so much of the time you spend on it is generally not productive at all - even if we accept that there is some value in making an Unknown Enemy, Standoff, or Saga, most of the time modding is really just doodling around and trying to figure out unknown nooks and crannies of the engine. Can't think of a more pleasant thing to do... nor of something that's harder to justify to myself these days, squeezed as I am between work and family.