hurleybird
Rear Admiral
Hey guys, I have a really unique idea for a fan project that I thought I would share with you guys!
Basically, this project would be very similar to the (and cancelled) wing commander feiry ardor (ardoMUSH) project which I really enjoyed before its demise. If you've never played a MUSH before, it's a multiplayer text based role playing game that's more concerned and social interaction and character development then 'leveling up and killing things'. In fiery ardor, for example, you were a member of a confed carrier, and the majority of the game was just the day to day runnings of the ship. I'm not sure what went wrong with feiry ardor, but I think it had to do with the combat code being to hard to implement.
Now heres my unique Idea. Basically create a MUSH enviroment similar to feiry ardor with one crucial difference. Add in a real game engine for space encounters. I was thinking of using vegastrike, for its multiplayer future, and because xml could probably be used to transfer data between the mush and the engine. However, mission scripting would be a bitch. A multiplayer version of flight commander would probably work better with its simple mission scripting.
Unfortunantly, I don't have anywhere close to the skills needed to pull this thing off. If anyone could help with the mush part, and I could get some support from either VS or flight commander (or insert engine here) devs, this might be do-able.
What say you all?
Basically, this project would be very similar to the (and cancelled) wing commander feiry ardor (ardoMUSH) project which I really enjoyed before its demise. If you've never played a MUSH before, it's a multiplayer text based role playing game that's more concerned and social interaction and character development then 'leveling up and killing things'. In fiery ardor, for example, you were a member of a confed carrier, and the majority of the game was just the day to day runnings of the ship. I'm not sure what went wrong with feiry ardor, but I think it had to do with the combat code being to hard to implement.
Now heres my unique Idea. Basically create a MUSH enviroment similar to feiry ardor with one crucial difference. Add in a real game engine for space encounters. I was thinking of using vegastrike, for its multiplayer future, and because xml could probably be used to transfer data between the mush and the engine. However, mission scripting would be a bitch. A multiplayer version of flight commander would probably work better with its simple mission scripting.
Unfortunantly, I don't have anywhere close to the skills needed to pull this thing off. If anyone could help with the mush part, and I could get some support from either VS or flight commander (or insert engine here) devs, this might be do-able.
What say you all?