I have a question...

Wasn't the second worm hole's energy source just a binary star system? Binaries are pretty common. Or was there more to it than that. It's been a while since I've read all the SO fiction.

If it is something more rare than that, what is it that makes it rare and can it be detected ahead of time. Confed was in the process of building the 10 Midway-class carriers, but what is the shape of the rest of the fleet? Did Tolwyn's actions in WCIV actually spur more military spending? It seems something good is going on, they are building the Midways and Hades and a whol bunch of new fighters, bombers, etc. I would wonder if they have enough ships to cover all the possible locations. If it is rare enough, which they seemed to hint at in the games, they might. Wish we knew better how the wormholes were opened and opereated

As for the Clinton/Rodham thing, I may just be projecting my own biases :) Since I see a lot of Clinton and his administartion in Rhodam and his cabinet, I occaisionally equate them. I don't think someone with Clinton's apporach to foriegn policy would have been elected in a shooting war. Like I said, I don't want to debate the merit's of the CLinton presidency, I shouldn't have brought it up to begin with. I just see a resemblence.
 
The Proxima wormhole used the power of the binary star system - that's why Confed wanted to capture it intact.

The Kilrah wormhole was "artificially induced over a potential anomaly", IIRC.

I think much of the increased military spending was the result of a push from Paladin - it is also to replace the Kilrathi War-era fleet which is said to be largely failing in ICIS, IIRC.

If one thinks of the Nephilim as a hive mind, then an alliance with factions on our side seems impossible, since all the Nephilim seem to want is death. For their enemies, that is. If the Nephilim are a hive mind, then there would be little or no independent thought. No defectors or anything like that. But, we know so little about them - I hope this doesn't become another "What's with the Nephilim?" thread. :eek
 
Originally posted by Penguin
Such options are well within Confed's capability so I'd think the bugs may be forced to enlist some allies on our side of the wormholes.


Who, though? The Kilrathi see the Nephilim as the embodiment of darkness, the ultimate evil. And given the damage done in Kilrathi space by the first invasion, I can imagine that Cats welcoming the Nephilim with open torpedo doors if they did try to negotiate. The Firekkans, with all of two planets, don't really have all that much to offer. The Border Worlds were fighting with Confed in WC:P, and had a lot of their systems wrecked, so I don't se them as allies of the Nephilim either. The FLR might be a possibility, but it's a long shot. Hostile to Confed or not, I don't see them turning on the rest of humanity.

Its either that, or open wormholes in a region of space, where Confed cannot project its power easily. But this would put the bugs at considerable distance from Earth, which means another war of attrition.

Given the advantage the Nephilim have in numbers, and their willingness to take losses, a long drawn out war of attrition might be just what they have in mind. I think they would trade distance for the certainty that their wormhole gate was secure.

Best, Raptor
 
No Wedge, I have not played SM2. Of WC1 and its addons, I've only played the SNES version of WC1 and SM1.

What kind of military technology do the Firekkans have? Do they fly about with lasers and mass drivers, or are they peaceful? I just don't have the impression that they have lots of firepower at their disposal.

I agree with Raptor. I think the "Nephilim" are in it for the long haul. They must have a central source that can create many fighters (I tend to think Dreadnoughts, or other capships can do that), and I see it as an impossibility that they would ally with anyone. They're conquerers, not friends.
 
I don't think they have any kind of space forces... I've never seen Firrekan fighter or battleship in the games... well, maybe in the novels or in the Confed Handbook. Ask LOAF, he must have the answer...
 

I agree with Raptor. I think the "Nephilim" are in it for the long haul. They must have a central source that can create many fighters (I tend to think Dreadnoughts, or other capships can do that), and I see it as an impossibility that they would ally with anyone. They're conquerers, not friends. [/B]


you're right apparantly the nephilim 'grow' fighters and bombers in the leviathan carriers and the tiamat dreadnoughts
 
The Firekkan's had no military last we saw them -- the few Firekkan space-crews had Drayman's, and we provided their ground forces with laser rifles to fight the Kilrathi...
 
The few shots of Firekka I saw in the game and the descriptions in Freedom Flight gave me the impression they weren't at the cutting edge of technology. Plus, the Kilrathi did a number on their planet. The way Rikik was acting in the later novels, it didn't sound like Confed was sending much support their way, so I'm not sure what they could have built. One of the novels talked about how long it took to Confed build the shipyards, let alone the ships themesleves and they had a lot more resources than the Firekkans. If they sold enough Firekka's Finest, maybe they could by old Confed stuff like the Landriech. They are supposed to be superior fliers, it would have been nice to serve with some. I always wanted to see some of the other species show up as wingman, the novels mention a few of them are still alive, but I assume the makeup or effects were too expensive.
 
Having heard a little more about them, I kinda wish I could have flown alongside them in 3, 4 or Prophecy. Despite Confed's glaring negligence in helping Firekka in any way shape or form, I'd love to see one flying on my wing as I launch from the Midway.

In any case, thanks for all your answers to my questions, everyone.
 
Originally posted by Raptor


Given the advantage the Nephilim have in numbers, and their willingness to take losses, a long drawn out war of attrition might be just what they have in mind. I think they would trade distance for the certainty that their wormhole gate was secure.

Best, Raptor

The farther the bugs are from us the harder it is for them to attack us. Another problem with the war of attrition theory is that the last two times the bugs tried to get us they lost. They had the numerical edge and they still lost. Also if they really had so many ships to spare, why didn't they send them in the moment Confed's forces started approaching the wormholes? It might be plain luck that Casey toasted the first wormhole before they could get their fleet through, but the fact that 2 Confed carriers (Midway and Eisen) were able to get within striking distance of the wormhole suggests that they don't have quite as many ships as you're implying.

As further evidence the bugs are reliant on the wormhole to attack us. If the wormhole is shut down, they're screwed. Therefore theoretically the wormhole, particularly the one in Proxima, should be so heavily defended that nothing short of a full scale offensive would breach the defenses. I haven't played the relevant SO missions, but judging from my WCP experience, it wouldn't have been too different (in terms of the level of opposition encountered) from the Prophecy wormhole mission.
 
I can't remember where, but someone said that most of the Firekkans aren't very eager to leave their flock, let alone their homeworld - yet I just remembered that several Firekkans were among those presumed to be killed in the colony in the Kilrah system when the Nephilim first attacked.
 
Originally posted by Penguin


The farther the bugs are from us the harder it is for them to attack us. Another problem with the war of attrition theory is that the last two times the bugs tried to get us they lost. They had the numerical edge and they still lost. Also if they really had so many ships to spare, why didn't they send them in the moment Confed's forces started approaching the wormholes? It might be plain luck that Casey toasted the first wormhole before they could get their fleet through, but the fact that 2 Confed carriers (Midway and Eisen) were able to get within striking distance of the wormhole suggests that they don't have quite as many ships as you're implying.

As further evidence the bugs are reliant on the wormhole to attack us. If the wormhole is shut down, they're screwed. Therefore theoretically the wormhole, particularly the one in Proxima, should be so heavily defended that nothing short of a full scale offensive would breach the defenses. I haven't played the relevant SO missions, but judging from my WCP experience, it wouldn't have been too different (in terms of the level of opposition encountered) from the Prophecy wormhole mission.

In general, I can't say I much buy that, for a couple of reasons. One thing key to remember is the sheer ammount of power that was necessary to keep open the original wormhole. I'm sure we all remember that statement about how much energy it needed to generate to stay open etc etc. Obviously, only one ship at a time could get through. There also might be the possibility that the station needed to recharge before it could safely let another cap ship through. This slow process would account for the limited number of ships we saw, but still, it was obvious that the number REALLY wasn't THAT small.

I just played through SO, and there were quite a number of cap ships. After Episode 4, it seemed that every damned mission I flew was in order to take out a cap ship, and most of the time more than one. Additionally, since they jumped in at such a relatively close location to Sol, our detection of the invading fleet was rather expedient. If they still had to funnel ships through one at a time, that means they could only get through a limited number before the wormhole could be taken. But that's just my usual whacked theory about things.
 
Well at least they can get dozens of fighters through the wormhole at once. Maybe it's only the size of ship that matters, so two Orcas could perhaps fit through.
 
Um... I'd like to remind you guys that this thread is about the Firekkans, not the "Nephilim"...

Did they look anything like Falco from Starfox? heh... I have yet to see any screenshots of them.
 
firekkan.gif


there you go

Ill see if I can find any more pics
I think I have one of the signing of the treaty with confed somewhere
 
Originally posted by Wedge009
I can't remember where, but someone said that most of the Firekkans aren't very eager to leave their flock, let alone their homeworld - yet I just remembered that several Firekkans were among those presumed to be killed in the colony in the Kilrah system when the Nephilim first attacked.

Freedom Flight pointed out that the Firekkans were a mostly introverted species. Those that did go off planet often were treated as outcasts. This was before the Sivar Eshrad. I imagine after that, there may have been a cultural shift whre they felt they couldn't afforard to be so insular.

If Kirha had returned to the Kilrathi after the war (and been accepted in as part of Melek's group) that could have went a long way to have a warming of ties between the Kilrathi and Firekkans. He and K'Kai got along well, and in some way they had more in common with each other than with humans. I always wondered becaue of the fact they are natural fliers and the thinking was they would make excellent piolts if they would be the WCU's equivalent of the Sullustans, or with more resources, the Mon Calamari.
 
Wow... I didn't think there was so much to learn about the Firekkans.

Kalfor, thanks for the pic. It makes me think of a ground war. Makes sense, when I read over the responses to this thread though.

Now all I have to do is get ahold of WC1 and its expansions before my head explodes.
 
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