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are there any suggestions for the HUDs in UE2?
or constuctive criticizm from the UE1 HUDs? or some ideas for UE2 etc
or constuctive criticizm from the UE1 HUDs? or some ideas for UE2 etc
That's really a technology issue. I mean, Filler could certainly do HUDs that look like WC1/2 displays. It's been done in Standoff, after all. But - like in Standoff - they won't look rustic, because they will be implemented the same way that they are in WCP, as displays floating in the air.Originally posted by Starkey
Generally speaking, I´d like to see some simple, rustic, old-looking HUDs for the old fighters and hi-tech looking HUDs for the new ones. It doesn´t feel right to have fighters as old as the Scimitar with HUDs as cool as the most modern Confed fighters.
Originally posted by Quarto
But - like in Standoff - they won't look rustic, because they will be implemented the same way that they are in WCP, as displays floating in the air.
Hmm, you want us to imitate the game with the worst cockpits ever?Originally posted by Starkey
3) Finally, for the Border Worlds fighters, spread the VDU´s and displays a la WC4, where we first saw them.
Originally posted by Filler
I'm up for it, with a modern spin of course