Some of the other games are problematic. Academy doesn't really have a history, I always looked at it as the simulator they left out of WC2, with a couple additonal features thrown in. Armada's story depends somewhat on how you play the game and in some ways it doesn't fit nicely in with the rest of the games. At least from a historical perspective. I will give you a brief synopiss of Privateer and Righteous Fire and touch on Prophecy and Secret Ops. There are plot spoilers, so read with care.
Privateer takes place around the time of WC3, if I recall my dates correctly. You start off as a pilot who has barely managed to survive an attack by a group known as the Church of Man. They are eco-terrorists or neo-luddites. They are opposed to technology and think man would be better of if he returned to a simpler life. I always viewed them as the radical wing of the Amish
Anyhow, you inherit your uncle's crappy old ship and set up shop in the Gemini Sector. You are not part of the confed military but a private businessman. You are attacked by pirates and while you take care of them, one of your missles goes astray and hit a ship that had been powered down in an asteroid field. However you leave before it can do anything to you. You have this old ship, with barely any weapons and just a few credits. The rest of the game invovles you flying missions to make money and upgrade your ship, eventually selling it and buying a nicer ship. You haul cargo, hunt down pirates, members of the Church of Man, and the occasional Kilrathi. Gemini doesn't seem to be a focal point in the war, Confed and the Ctas seem to be in a stalemate here, and you don't see much in the way of the war. The game does have a purpose, though. The ship you hit was a Steltek drone. You go through the game and in addition to the mission you choose to fly for money, there are missions you fly to "win" the game. During these you do some smuggling, survey work for Confed, and some escort missions for a university. Along the way you find out more about the Steltek. They are thought of as a myth by many, but there is some archaeological evidence that points to their existence, but they have long since disappeared. Eventually find an old Steltek derelict which convenently has a gun that you can mount on your ship. Finally, you meet up with the Steltek who admit they left this part of space many years ago, and thought they had removed all evidence of their bieng here. They tow their derelict away and supercharge your gun to allow you to take out the drone, which has been wreaking havoc in the area, destroying Confed, Kilrathi and civilian craft and occasionally dogging you. Once you destroy the drone the storyline is over. You can keep flying missions to your hearts content and make more and more money. The game is open ended.
Righteous Fire is an addon to Privateer. It takes place shortly after the end of Privateer. It starts off with you being informed that someone broke into the hangar where your ship was stored and they stole your Steltek gun. There are some more ship imporvements (better engines, shields, guns, etc.) that you can buy so you still have a need, unless you had a ton of money, to fly some of the regular missions, but this game revolves around you trying to find yur gun and getting it back. You fly some missions for some of the same folks you did in Privateer, and you encounter some nasty new fighters. You eventually find out that a corrupt Confed offical has been selling technology to the Church of Man (and either he or they have been selling it to the Kilrathi as well, if recall correctly.) You eventually find their secret Headquarters and take out their corrupt leader, and they supposedly go back to their more peaceful ways, that this guy had diverted them from.
Privateer 2 is set in the future and it's story is more complicated than I want to tell, perhaps someone else will. It has a number of subplots, that you can choose to become invovled in, but are not necessary to win the game. Also, because it is set further in the future, it isn't tied in very closely with the rest of the games, so it has little beraing on most of the discussion around here.
Wing Commander Prophecy. It takes place sevral years after the end of WCIV. You are now Lance Casey, son of a famous dead Confed pilot Iceman. (he flew off the Tiger's Claw and both Maniac and Blair knew him well.) Christopher Blair is no longer a pilot or very active with the flight wing. He seems to be a consultant of sorts, though his exact role always seemed a bit vague to me. You are flying on Confed's newest carrier, the TCS Midway, and this is her shakedown cruise. She doesn't yet have a full complement of fighters or crew. Confed has had little trouble with the Kilrathi, the situation with the Border Worlds is over, the only thing Confed deals with anymore is the occasional pirate. Well, that all changes. Some new species appears in the Kilarthi and makes it their base of operations. They seem to be very tough and wipe out a number of bases and some Kilrathi capships. The Midway is the closest ship and even though the ship is new and not all of the bugs have been worked out she is deployed to the area. Your new opponents are insect like, but their ship designs sort of resemble sea creatures like squid and rays. As with the other games you meet a bunch of different pilots, get to fly a bunch of different ships and fly the standard escort, patrol, defend the carrier and attack missions. You don't have as much freedom to make decsions like you did in WCIII and IV, though their is a lot of spraks flying between you and a couple of the female crew memebrs. Along the way you learn of a Kilrathi prophecy about a great time of darkness that is supposed to follow if the Kilrathi are ever defeated. Along the way, Hawk, a pilot from WC4 is killed, along with one of your new friedns, Dallas. Blair is captured by the bugs but then resuced. The game ends with the Midway in the Kilrathi system and you flying support for marine ships that are tring destroy the gateway that the Bugs have used to get their ships into this part of space. During this battle, Christoper Blair is attacked by one of the bugs, and later the part of the gateway he was in is destroyed so he is presumed dead. The gateway is closed just in time since the bugs were getting ready to move a huge fleet in.
Secret OPs. I have this when I found a copy of Prophecy Gold a whie back but I have yet to play it. What I do know is that it is a follow up to Prophecy. You have been trnasferred to the TCS Cerbeus which is te latest cruiser built by Confed. There are some scattered reports of possible bug activity in some parts of Confed a little too close to Sol for comfort. It is believed they are stragglers. It turns out the bugs have another gateway and are bringing more ships into the area. If I am correct, by the end of the game, Confed actually captures this gateway intact. Now you are current. Again if anyone else wants to correct me, flesh this out some more, whatever, feel free.
[This message has been edited by Shane (edited August 04, 2000).]