Originally posted by Iceberg
F-13: There was no F-13.
You sure about that? I thought the old SR-71 precursor went under both the YF-12 and the YF-13 designation.
Originally posted by Iceberg
F-13: There was no F-13.
Originally posted by junior
You sure about that? I thought the old SR-71 precursor went under both the YF-12 and the YF-13 designation.
Yeah another flight sim that didn't have the F-16 was United States Navy Fighters. They had the Yak-141, Su-34 and the proposed replacement for the Su-25, but no F-16.Originally posted by Quarto
I vaguely remember JFII, but mostly because it was a great surprise to me at the time to finally see the F-16 in a game.
I haven't played many flight sims, but USNF and its follow ons used [shift] [e] punched 2-3 times. Not particularly difficult when your plane's crashing and survivals the only thing on your mind...Originally posted by Quarto
Fortunately, it also had a really wonderful eject option - none of that annoying button combination stuff that makes timely ejections almost impossible in other games - you just had to tap ESC twice.
Which does make perfect sense to me, since the F-16, with no carrier capabilities (as I understand it) does not belong in a game with that title .Originally posted by Penguin
Yeah another flight sim that didn't have the F-16 was United States Navy Fighters. They had the Yak-141, Su-34 and the proposed replacement for the Su-25, but no F-16.
Works well enough for flight sims, where usually your career does end if you die, I suppose. Hmm, I guess at the end of the day, it really doesn't matter what combination is used - in flight sims and other career-based games, the advantages of ejecting over dying mean that you'll make the extra effort . While, on the other hand, in storyline-based games like WC, ejection is simply not worth the effort when you can simply replay the mission over and over.I haven't played many flight sims, but USNF and its follow ons used [shift] [e] punched 2-3 times. Not particularly difficult when your plane's crashing and survivals the only thing on your mind...
You misunderstand. USNF had plenty of non naval aircraft, and since its story revolved around a major war being fought in the Ukraine between Russia and the rest of the world, it makes sense for the F-16 to be there, with all the rest.Originally posted by Quarto
Which does make perfect sense to me, since the F-16, with no carrier capabilities (as I understand it) does not belong in a game with that title .
Well, never having seen the game, I assumed it revolves - surprise surprise - around US Navy Fighters . In this case, certainly, the F-16 should have been there... but alas, everybody seems to forget about the F-16 .Originally posted by Penguin
You misunderstand. USNF had plenty of non naval aircraft, and since its story revolved around a major war being fought in the Ukraine between Russia and the rest of the world, it makes sense for the F-16 to be there, with all the rest.
Originally posted by Wedge009
Erm, thanks Bob. I thought you had actually grown some sanity over the last few posts since your Tolwyn essay...
This goes contrary to just about every other source I've seen over the past several years, which stated the YF-23 was noticeably more stealthy (or more correctly, NOT more noticeably ), while the YF-22 was clearly more agile. This viewpoint was not base don external appearance, but ananlyusis of airframe and performance test figures.Originally posted by Bob McDob
According to the
USAF, neither aircraft showed any clear advantage in either manoeuvrability
or stealth.