Has anyone used the Mace in WC4?

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Originally posted by Delance
It’s odd that they will only fight with the laser turrets – as the Fralthi vs Fralthi battle on WC1, but it’s impressive nonetheless.

Well, they fight with lasers only cause of the game engine.....in the "real" thing they fight too with everything they have :p
 
Originally posted by TCSTigersClaw
Well, they fight with lasers only cause of the game engine.....in the "real" thing they fight too with everything they have :p

When it comes to WC capships, the game engine combat is the closest thing to "real" there is.
 
You are wrong delance.Through all Wc games we dont actually see the real stuff.Maybe the Prophecy engine is closest to wc "reallity" ,but not the others...
 
Originally posted by TCSTigersClaw
You are wrong delance.Through all Wc games we dont actually see the real stuff.Maybe the Prophecy engine is closest to wc "reallity" ,but not the others...

WC Capships are not real, they don't actually exist. Can you grasp this concept? It's a fictinal universe. Therefore, actual WC capship combat is an impossibility.

Now, is it possible to have simulated WC Capship combat? Yes. Where? WC games.

The only place where you can have a light carrier fight head on with a cruiser is WCIV. Want to know see a confed destroyer attacking a Kilrathi counterpart? Go play WC2.

You can read capship stats and make use of your imagination about how they would fight, but that's not "real". While we can read someone write about capship combat, watch a movie clip or even see a scripted game sequence, it's not as "real" as when they fight each other in the game, IMO. A ship doesn't blow up because it's scripted time for them to, but because they have taken too much damage. WC is one of the very few games that generally respects its own rules - somewhat Starlancer doesn't.
 
Have you seen other Threads? You are old WC fan -maybe not in the CIC- .It has been discussed 100000 times about the "real" thing and about the game`s Capship battles.Even LOAF mentioned that we dont actually see real CapShip Combat in the games...

Well you said it yourself, its a Fictional Universe.Isnt there a "reality" there?A fictional reality,fictional physics.Its more than the games and the books.I dont know how to explain it to you.
 
one of the only space games with "real" capship combat would be Freespace, where shields are crappy and the capships are huge, and when you ram the ships, your shields take no damage but you lose hull integrity.
 
In WCP and WCSO it's silly. Capships keep their turrets firing even though the enemy capship is dead, not to mention that only torps and plasma guns can hurt capship components.

Just a side note, what are those other guns in WCSO that the cruisers use? The yellow ones that are fired 3 at a time? Do they hurt components as well?
 
Originally posted by dacis2
one of the only space games with "real" capship combat would be Freespace, where shields are crappy and the capships are huge, and when you ram the ships, your shields take no damage but you lose hull integrity.

Wc1/Wc2/Wc3/Wc4 shields are crappy.Try Wc3 and Wc4 at Nightmare or Crazy....I think thats the most realistic difficulties.

StarLight:Through Wc series the Guns/Shields thing was changing through time.In Wc1 ,no Phase Shields,so every weapon/gun could heart a capship.Wc2 phase ships enter,and only torps could penetrate them (that makes sense,they were too strong for energy weapons).Wc3/Wc4 the weapons are advanced so they can penetrate even lasers the phaseshields.
WcP/SO only Torps ,Anti radiaton and Plasma weapons can penetrate the phase shields.Thats not something weird,why do you find it silly ?
 
I find it silly that even though the lasers can't hurt the capships, they still fire them at them.

It's like trying to kill mossies with deoderant spray. It doesn't work, so why use it?
 
Originally posted by TCSTigersClaw
WcP/SO only Torps ,Anti radiaton and Plasma weapons can penetrate the phase shields.

Yes, so why do capships fire turret fire at opposing capships? If the turret fire does nothing to the other ship, why fire it? I'll try to use a simpler analogy next time...
 
Wait........Cap ship`s laser turrets ofcourse they are different from a fighter`s laser turrets......Ofcourse they are havier and they can penetrate phase shields.Also the Capships turrets dont have only lasers but also Dual Tachyon Cannons,Antimatter cannons,Heavy Particle cannons etc....they are not all lasers ;)
 
Originally posted by StarLight
Yes, so why do capships fire turret fire at opposing capships? If the turret fire does nothing to the other ship, why fire it? I'll try to use a simpler analogy next time...

Perhaps you can batter a phase shield down if you hit it with enough fire power.
 
Indeed, in Action Stations, it is said that the only way to penetrate the capship shields in use at the time was through saturation bombardment--you needed either the plasma cannons on other capships, or else an entire squadron of fighters all shooting it at once.

Shields and weapons seem to go through cycles in Wing Commander. At the start of each cycle, capship shields are nearly impenetrable except through overwhelming force. Then a weapon capable of penetrating capship shields--usually a torpedo--is developed--it takes a number of seconds to lock on, so only heavily armored craft such as bombers carry them. Later on, advances in computers make it possible to shorten the time needed to decipher the enemy's shield patterns so that ordinary missiles and guns can penetrate. This creates an incentive to develop better shields, which starts the whole cycle over again.

We witness two full cycles of this in the WC stories--in Action Stations, shields reign supreme, but in WC1, all fighter weapons can penetrate shields. In WC2, it has gone back to having only specialized weapons being able to attack capships, but by WC3, even the Arrow can take down a Fralthi once more. In WCP, the pendulum has swung back towards shields, and again only torpedoes and heavy guns can damage capships.
 
Originally posted by Ijuin
or else an entire squadron of fighters all shooting it at once.

It should be noted that the single instance that this got close to working was a very well organized, large group of fighters. Even that, however, managed to fall apart.
 
Originally posted by TC
It should be noted that the single instance that this got close to working was a very well organized, large group of fighters. Even that, however, managed to fall apart.

Exactly. My point was that in Action Stations, the only known way of taking down heavy capships was through the use of overwhelming firepower--you didn't bypass shields, you overloaded them.
 
So just the programming of the game doesn't allow us to do this. I mean, even theoretically any sort of bombardment of energy or explosions would eventually start to wear any sort of shield, phase or non phase, down, right?
 
Well you could give a capship a really high shield strength, like thirty thousand (ten times or so what WC3 ships have), which would simulate the need for lots of firepower to penetrate shields. Meanwhile, you could boost the strength of torpedoes to match, so that torps could still kill capships as before.
 
True. The one game in which I found torps REALLY fun was Privateer, though. The fact that if you had the right targetting computer you could rack them off as dumb missiles that could kill any fighter in one hit...lol. *torp salvo* Steltek Drone THIS!
 
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