Originally posted by TC
that accounts for like 8 (randomly picked number) ships, when you include the retextured WC3 capships in WC4
Originally posted by TC
I don't want to count Anyway, that's beside the point... they aren't sprites with a different palette.
Originally posted by TC
oh dash... I always forget SWC...
Nay, the Vision engine is just starting to get fun. The other day, myself and KW ran a test with capships from my project on his system (Celeron 600Mhz, 128Mb RAM, GF2 video card) and we got 7 CVEs and 7 Waterloos to fly around the same navpoint with not a single drop in framerate... then we stopped testing because I won't ever need more than 14 capships on the same navpointOriginally posted by Lelapinmechant
If we were to do this, what engine would we use? Prophecy's beginnning to feel a bit outdated(sorry!)
Originally posted by Ghost
God knows when the next Space-sim will be out..
Originally posted by junior
Freelancer is (finally) due out later this year.
Originally posted by Ghost
Now tell me a bad one !
Reminds me of how someone hacked Privateer into making one of the systems their 'home' with several Steltek drones for wingmen. There was supposed to be a limit of something like 20 ships before Priv crashes.Originally posted by Zor Prime
...14 capships at one nav point... sounds fun!
Originally posted by junior
Freelancer is (finally) due out later this year.