Blast it.... I knew I should start thinking about that stuff. Now I've gone and thought of even more. lol
I am really hesitant about the idea of a remake where lots if changed because of it "not being the same", but I think my ideas above would be minor and simply add to the immersion, even if the graphic touch ups weren't included. The changes would be so minor they might not be noticed, and yet, would make the experience more enjoyable.
I happened to notice how the Jalthi behave just now. And then realized that all the multigunned AI acted that way. They used their lasers for distance work and full guns up close. Something that human pilots in WC1 can't do because guns are toggled by the "G" key, and toggle in a set pattern, and you have your hand at the keyboard for comms and burners as it is, plus with the frantic pace of action, you simply can't manage it. But......what if the controls were enahnced? In '90, a 2 button stick was about all there was (forget when the Thrustmaster Mk1 came out), so it makes sense how the controls are layed out. I don't have an X45, and I'm not about to use my Cougar for WC (no matter how much I love WC - my Cougar is for real world flight sims only, and that means pretty much prop sims for me.
), so I can't program macros for my stick (which is just a Logitech Wingman Attack2). It does have 6 buttons and a slider though..... Trigger for longest ranged weapons, thumb button for close in weapons, 1 button for burners, and maybe 1 for missiles, 1 for missle toggling and one for the "shift" functions currently used (for roll and throttle changes), and maybe even support for sliders for use as throttles.......have it all mappable from a text file similar to how FS:SDOE does it.......man that would rock!