Ok, now I know how to import a model, I know the model can only be one texture, the model has to be an .obj so I can use the mesh converter. The only problem now is how the heck are the model's set up, what scale do they use, does the model use a bounding box ect ect..
Basically what I’ve been looking for all along is a way to convert the mesh.bin back to a simple .obj or whatever possible file extension which 3ds max can read. So I can Import it into the 3d program and pretty much dissect the model. Then I can determine the scale, axis orientation ect ect. and make my model. Right now I pretty much have all the things I need to import a model into FC but have no Idea how the modes are set up in 3d editing software. If I could just get an official model in 3d max I should be able to figure out how to make new ones and get them in game.