What I need is a way for the camera to turn and keep a particular craft in view. (as it is right now, I would have to use the look at interpolated and try to get the number of milliseconds right so the ship remains in view the whole time.
Oh and there is also an issue with the fullguns2d, how do I have separate fullguns2d images for different cockpits?
Hmm, you should be able to do that, you can set the focus on the ship, and then move the camera anywhere, and still have it look at the ship. But right, there's not right now a way to change the weapon hud graphics per cockpit.