Yes. Origin probably just knew what they could and couldn't do with the textures before they started making the models... unlike me.Wedge009 said:That's incredible. Was there only one set of models/textures in the original game for all three (software, D3D, Glide) modes?
That's not entirely accurate though. Try booting up in Glide mode and checking out the object viewer... every ship has some degree of texture corruption, except for the ones which use very simple texture alignment.cff said:I have to disagree with Eder a bit re Glide mode. The Stiletto doesn't work, all cockpits and some HUD components have texture corruptions and the engine of the mothership has a texture corruption.
Yes, beside the texture corruption in 80% of all textures and the random and unexplainable crashing with the Stiletto (which is only what, 1 out of 3 ships we've tested? ), I suppose it does work fine.cff said:Besides these the game seems to work fine in Glide.
Yeah, I vaguely recall the software VDU images being sort of 'solid' or chunky in comparison with the D3D mode.Eder said:Actually, the VDU image of each ship had two versions, one for software and one for Glide/D3D.
Eder said:It also got a top speed of some 3 frames per second.