Elder Scrolls IV: The most revolutionary game since Doom

Fatcat

Swabbie
Banned
This new game will completely redefine the PC game industry. The combat system will be geometrically based, which means that you actually control the weapon you're using, and the Havok engine from HL2 will also be used. Can we say best RPG ever?

Go to ElderScrolls.com for more.
 
There's probably been bigger revolutions. Quake was equally big as Doom I think (which was equally big as Wolf3D) by its actual 3d nature and internet play. Command & Conquer spawned like six years of nonstop crappy RTS games (despite coming after Herzog and Dune). Though not as popular as FPS or RTS games, Silent Hill/Resident Evil also created a new genre moreso than Doom.
 
I think that Doom's greatest contribution was to the Shareware era. Other than that: meh. Then again, who remembers Rise of the Triad, Heretic, Corridor 7, et al.?

I think some of the more innovative games came out of Bullfrog. Populous, Magic Carpet, and Syndicate to name a few. There are a lot of well done games, but revolutions require a little more objectivity.

Elderscrolls Arena was really great for it's time, but Ultima Underworld was out a year earlier and Betrayal at Krondor sucked up way too much of my time. Daggerfall, had stability issues if I recall. And do we even want to remember Battlespire and Redguard? Terminator: Futureshock (Another Bethesda Title) was pretty fun as I remember, though.

Anyhow, back to some more 'revolutions' in my opinion:

SCUMM.
Mechwarrior.
Civilization
Sim City
Dragon's Lair
Alone in the Dark
Scorched Earth

Doom was released in 1993. Since then, we've seen:

Myst
Counter Strike (Half Life was a solid game, but CS spurned a whole new era of "cyber-athletes" and user mods)
Ultima Online
Legend of Zelda: Ocarina of Time (I don't want to get into too many consol titles)
Wing Commander 3 (1994)
Baldure's Gate (Single handedly revitalized the A D&D license after a decade of SSI dominance and decline)
Tomb Raider (Reluctantly, but there was excellent gameplay. Fade to Black was earlier though. Maybe Flashback should also be on this list. More for the media attention than anything)
X-Com (1994) If you can get a hold of the PC gamers disk with the 10 greatest games of all time on it, it includes a copy of X-com that will run in windows. It also includes part of Kilrathi Saga.


Meh.
 
Bandit LOAF said:
Was DooM really all that revolutionary? It was just Wolf3D with different colors.
I think the main difference was Doom's level editing and networking capabilities, but like Jibbo said, meh.

I for one am looking forward to Oblivion, if only to show those idiots who made Fable how a video game should be made.

"I am death incarnate!"
 
Eh, you can't say that it will be revolutionary, because, knowing Bethesda, Oblivion might come out for Christmas 2011... and it might look great and play great, but ship with a couple big huge issues which kill the game's potential.
 
I for one am looking forward to Oblivion, if only to show those idiots who made Fable how a video game should be made.

Well said.

Eh, you can't say that it will be revolutionary, because, knowing Bethesda, Oblivion might come out for Christmas 2011... and it might look great and play great, but ship with a couple big huge issues which kill the game's potential.

I have faith in Bethesda, they've alwayds been mostly on the mark with their games. I don't think they'll pull a Daikatana on us.
 
Fatcat said:
I have faith in Bethesda, they've alwayds been mostly on the mark with their games. I don't think they'll pull a Daikatana on us.

Erm, how about a Duke Nukem Forever? :)

Indoril Nerevar said:
I for one am looking forward to Oblivion, if only to show those idiots who made Fable how a video game should be made.

That same idiot was responsible for Populous, Dungeon Keeper, Syndicate, Black & White, Magic Carpet and Theme Park.
 
Fatcat said:
I have faith in Bethesda, they've alwayds been mostly on the mark with their games. I don't think they'll pull a Daikatana on us.
Daggerfall was released in 1996, but they didn't start work on Morrowind right after that... I think Morrowind took 4 years in development, and I know it suffered a few delays which pushed the actual release to May 2002 when they were originally aiming for Christmas 2001. Oblivion has been in development for only 2 years, IIRC. So, does the stuff they're announcing for Oblivion sound great? Yup. Will it be revolutionary 2 years from now when the game comes out? Not sure. Will it suck like Daikatana or not exist like DNF? I doubt so.

Morrowind itself was hardly revolutionary when it came out. Yes, it's better than other RPGs at everything it attempts to do - but what's really new in it? I can tell you it's not the dynamic game world, the rich characters, the complex player-NPC and player-faction relations, the dynamic economic model, the innovative character building system, or the well-balanced and challenging leveling system - because it didn't have any of that. :p

Sure, it's fun - I love it too. But Arena and Daggerfall were much closer to revolutionary... Oblivion might be the next step towards perfection, but that's a long way from revolutionizing gaming.



Edit: (If this was a general gaming forum and I felt like trolling, I'd just replace everything I wrote above this paragraph with "Morrowind is as 'revolutionary' as Half Life.")
 
Hm, Doom was a bigger technological step than Wolfenstein 3D.

As for game technology which impressed me most was Elite - First Encounters. It offered a "bit" astrophysic, planet to space flight without the change of 3D-map or Engine (which I wished for Freelancer) and functional starsystems. Things I never seen again in popular and commercial games. Therfor Privateer took the aspects of Elite which weren't much prominent and made themself to more technical (gameplay) playable version, with the lack of astrophysic and polygons but with a great scenario, gameplay and story.

For Oblivion, it could be like mentioned too late at its release for becoming a milestone. But nevertheless it will be the game which offers elements Morrowind had sadly failed, thus it was one of the most beautiful "soft" rpgs with a strong scenario.
 
Fatcat said:
This new game will completely redefine the PC game industry. The combat system will be geometrically based, which means that you actually control the weapon you're using, and the Havok engine from HL2 will also be used.
I'm sure I've seen something like this before. I had to actually swing the sword with the mouse. It was fun and rewarding until my wrist grew tired.

Can we say best RPG ever?
One would normally play the game before passing judgement. I'll never understand how some people can be fans of a game that they've never played. Speaking of which, this one is right up their alley.
 
One would normally play the game before passing judgement. I'll never understand how some people can be fans of a game that they've never played. Speaking of which, this one is right up their alley.

I disagree -- this game isn't owned by Microsoft.
 
What's your beef with the Lancers reactor? What did they ever do to you? (especially the moderators now handling the site). People can be fans of games they've never played...I remember when Wing Commander 3 was in the final stages of being released, I was the so ecstatic, I was one of the biggest fans out there and I hadn't played it yet. When I got it I found out my poor pc wasn't able to run it...I just used to read through the manuals constantly while saving enough money to upgrade. I justk new the game was going to be awesome, I still hadn't played it. There's nothing wrong with being a big fan of something you've never actually played. (just so long as you do at some point actually play it). :)
 
Morrowind itself was hardly revolutionary when it came out. Yes, it's better than other RPGs at everything it attempts to do - but what's really new in it? I can tell you it's not the dynamic game world, the rich characters, the complex player-NPC and player-faction relations, the dynamic economic model, the innovative character building system, or the well-balanced and challenging leveling system - because it didn't have any of that.

What do you mean it didn't have any of that? I'll admit Morrowind had it's problems, but it had the completely non-linear quest system, the ability to go anywhere and do anything you wanted, lots of quests, sercrets, and an incredible plot. I palyed Morrowind more than any of the Wc games!
 
Morrowind was just a good looking and charismatic game, with a soundtrack that could honored a Gustav Holst easily. Yes, it lacks on animation routine, economic/ecologic enviroment, shrinked geography and so on, but I enjoyed it.
 
Fatcat said:
What do you mean it didn't have any of that? I'll admit Morrowind had it's problems, but it had the completely non-linear quest system, the ability to go anywhere and do anything you wanted, lots of quests, sercrets, and an incredible plot. I palyed Morrowind more than any of the Wc games!
Being as huge a Morrowind fan as Eder is (and that's not sarcasm - we've both spent hundreds of hours playing the damn thing), I gotta agree with him. Morrowind was many things, but it sure wasn't revolutionary.

First, a word about non-linear quest systems. So very non-linear, they all ended the same way, and most only allowed one path to completion :p. How shall I put it? Well, StarCraft: Brood War had a few branches in the missions... but that's not what most people remember it for. It's the same with Morrowind - of all the hundreds of quests in the game, there was perhaps a dozen non-linear quests, of which most were in the add-ons (which were more revolutionary in that sense than the original... though not much more). As for the rest, it was mostly a matter of offering the player multiple linear stories to choose from (extremely shameless plug: my master's thesis talks about that aspect of Morrowind :p), which isn't all that revolutionary.

Now, the things that Eder talked about Morrowind not having, that you were surprised about. Well, let's go through the list and see which of them Morrowind does have...
1. Dynamic game world. Can I wipe out the damn cliff racers if I kill every one of them I ever see? Alas, no :(. Can I influence the game world in any way at all? Yes... I can build a mansion and stuff. Except that it's not really dynamic - the few ways in which you can influence the game world are all pre-scripted. There's really nothing else you can do - as is perhaps best demonstrated by going on a killing spree. Yes, you can kill anyone you like in the game, and yes, it's exciting to think about the possibilities of that... but then you suddenly notice that none of it makes any difference. You can wipe out an entire city, pay the fine, and nobody will even remember what you did.
2. Rich characters. Yep, about as rich as the characters in Ultima 6. Because that's exactly what they were.
3. Complex player-NPC/faction relations. Yes, indeed, people could like you or hate you... but the only difference it made was the price for which you could sell stuff. Oh, and some unimportant NPCs would stop talking to you if they hated you... too bad you had no need to talk to them :p.
4. Dynamic economic model? Eh, I'm sure you weren't surprised by Eder's suggestion that this one was missing, so I'll skip it.
5. Innovative character building system, levelling system, etc. Well, I love this stuff in Morrowind. It's all neato. But it's certainly not innovative, given that it's all been done before :p.

A year or so ago, while discussing Morrowind on ICQ, I suddenly realised that Morrowind is Ultima 6 with really, really, really great graphics and sound. Now, Ultima 6 was a wonderful game, so that's certainly no insult to Morrowind - but it's true nonetheless. There was nothing in Morrowind that had not been done before in Ultima 6 (and Daggerfall, in the case of the character/levelling systems). More disturbing is the fact that Ultima 6 was in some aspects better that Morrowind - you know, being able to ride horses and sail boats, having NPCs with schedules more complex than 'stand for 24 hours in one spot', and so on.


As for Oblivion... well, as a TES fan I'm certain it will be really great, really fun, and altogether neato. But somehow, I doubt it will be especially innovative. At best, it's gonna be Ultima 9 (which, IIRC, was the one where Origin was really excited about how the NPCs finally had complex daily schedules and stuff... kinda like all that AI stuff Bethesda's trumpeting about)... hopefully minus the bugs.
 
"Well, allow me to retort."

Quarto said:
2. Rich characters. Yep, about as rich as the characters in Ultima 6. Because that's exactly what they were.
Actually, Ultima 6's characters had schedules. ;)
On the other hand, in Morrowind everyone has professions - which are basically words they stick into their sentences. Nobody seems to actually do anything, no matter their occupation.

Quarto said:
3. Complex player-NPC/faction relations. Yes, indeed, people could like you or hate you... but the only difference it made was the price for which you could sell stuff. Oh, and some unimportant NPCs would stop talking to you if they hated you... too bad you had no need to talk to them :p.
"Thank you for going to the other edge of the province and grabbing this nice gold plated cup for me... Here, have a promotion! No, no, sorry, you can't boss anyone around or get anything for free... it is basically a new word you can look at. And now I like you 78% instead of 68%, and all our friends like you an additional 5%. Anything you buy from us comes with a 0.3% discount now! And don't worry, our enemies still dislike you the same."

Quarto said:
4. Dynamic economic model? Eh, I'm sure you weren't surprised by Eder's suggestion that this one was missing, so I'll skip it.
Nobody except the player buys anything from anyone on the game world - when you come back to a merchant, he will have the same amount of gold you left him with. Merchants will just wear whatever you're selling them instead of putting it up for sale. Merchants which are supposed to be wealthy have a ridiculously low amount of money. The only source of fluctuation in prices is how much the seller likes the player. Bethesda guys, if you're reading this, go play Hardwar.

Quarto said:
5. Innovative character building system, levelling system, etc. Well, I love this stuff in Morrowind. It's all neato. But it's certainly not innovative, given that it's all been done before :p.
There's also the issue of never having to worry about anything ever again (and not having fun ever again) after you hit level X... you can sleep for thirty years and you'll still be a demigod; careful, though, because three weeks in jail will halve all your skills due to lack of use! Bethesda guys, if you're reading this, go play Darklands.


Quarto said:
As for Oblivion... well, as a TES fan I'm certain it will be really great, really fun, and altogether neato. But somehow, I doubt it will be especially innovative. At best, it's gonna be Ultima 9 (which, IIRC, was the one where Origin was really excited about how the NPCs finally had complex daily schedules and stuff... kinda like all that AI stuff Bethesda's trumpeting about)... hopefully minus the bugs.
I hope Oblivion gets to be the U9 that was planned, not the one that was released - 80% of the characters had no schedules, for starters, and it didn't have half the stuff U6 had... and it certainly was no Daggerfall - don't get me started on U9's level up "system." :p
 
What's your beef with the Lancers reactor? What did they ever do to you? (especially the moderators now handling the site).

Microsoft hosts them for free to promote Microsoft games -- but they still take donations, claiming that they need the money for their server.

The site has also become very poorly run lately. I have no idea the politics behind it, but there's been a huge change in professionalism... the site is all spinning pictures and horrible rotating colors.

They apparently don't even read the articles they post... back in November they posted a big block of mass mail spam because it happened to have the word Freelancer in it.

(It's still in their archives! - http://lancersreactor.com/t/news/newsitem.asp?id=2997&category=Freelancer )

Freelancer was an excellent game, it deserves to be represented by something better than greedy, squabbling teens.
 
Maj.Striker said:
What's your beef with the Lancers reactor? What did they ever do to you? (especially the moderators now handling the site). People can be fans of games they've never played...I remember when Wing Commander 3 was in the final stages of being released, I was the so ecstatic, I was one of the biggest fans out there and I hadn't played it yet.

Right, but you'd played other Wing Commander games or games by this same team of people. There was reason to be excited. You were confident in the developers' abilities or wanted to see the continuation of the story. Despite some high profile names on the box, Starlancer had nothing to do with Chris Roberts (that being said, it did have a few former Origin people behind it, and is one of the best space sims in the last five years in my opinion, but there wasn't enough to build a community based on it prior to its launch). This whole thing started like five years ago when we sat here doing what we do, and were pretty much mocked by them for wasting our time with a dying franchise. Sites like Lanced.net touted their strong community full of disappointed WC fans. They missed no opportunity in giving us a hard time for that. Just a couple short years later, they were trying to attract readers through an embarassing Lanced.Babes daily picture update, and soon after that the domain was bought out by a porn site. In 2005, Lanced.net is gone completely, and many of those WC->Starlancer fans have come back. We take great pride in the growing size of our community after seven years since a completely new game release, while Star/Freelancer sites are just a couple years since their premiere game.

But that was primarily Lanced.net who wanted to start fights back then, Lancers Reactor has only started doing things oddly in recent years. The Dungeon Siege stuff is horrible. It's insulting to their fans and community to try to fill out their news page with that stuff. Sometimes I take a few ribs for posting Electronic Arts or miscellaneous Space Sim news on the front page, but I truly believe it's of interest to a segment of our readership. How anyone could think it would be a good idea to turn Lancers Reactor into a Dungeon Siege news site is beyond me... until you realize they're doing it to keep Microsoft happy (while taking donations on the side).

The page layout and general content presentation is similarly awkward. I'm not saying our typical 200x150 12k thumbnails are the best way to do things, but giant 75 k thumbnails full of rainbow flavored MS WordArt are silly. And now they've graduated to even more grotesque scrolling rainbow graphics all across their front page. Back in 1998 we used to get nervious when the front page went up over 75 k. Now we're more comfortable at the 250 k level, and sometimes stretch that up to a few hundred k whenever there's something big and important. Right now the Lancers Reactor front page is over 2 megs, and I've seen it at 4 megs before. I guess dialup users are completely written off.

We're all pretty similar amateur gaming journalists trying to support the space sim community, but at the CIC we're trying to exist by a few good rules and methods. It's appaling how contrary to those methods some other gaming community hubs conduct business.
 
Well, I think doom was pretty revolutionary. The graphical engine was far more complex than simply Wolf3d with different colors. There's a looong list of improvements. And it had multiplayer. If quake and Duke3d were so successful, it's because lot's of people had already played a lot of Doom Deathmatch. The Shareware deal was nice too, but lots of games did that before. And the revolutionart status of a game is not really a subjective matter... Even if you dislike some game, you sometimes have to admit that it was important and influential.

It's like the Beatles. Even if you hate them and their songs, it doesn't matter, they're still absurdly important to the history of pop music in the 20th century.
 
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