Srtiker, Quarto said me about maximum polys, apparently we can be sure about one certain quantity but he said about of 2000 polys "by each mesh" and in standoff we try to keep capships under about 5,000 polys.
Now, let me explain you about of separate mesh, a Capship is composed by various meshes, the meshes are combined in a "ship" file where we attach each mesh by mean of "hardpoints". (reference points). So, when you is playing and target a capship you can change the attack component.
Generally those components are: "BRIDGE", "ENGINES", "HANGAR", "ANTENA"; also we can use a simple component "PART" and this can "rotate" around a point estabished by a "hardpoint".
Now, to avoid render conflicts and collisions, each part must be a unique mesh and this can not intrsect other, the components are joned by mean of imbeds or simply without touch themselves.
In Perry Naval case, the components needs are HANGAR and ANTENA (I don't believe need a bridge but suggestions are accepted), and a few rotatotion PARTs, you know.
That's, in your good perry naval base file you could separate the components, i.e., two semispheres, one is to rotate and the other is to hangar.
Srtiker, if you have priveteer you can review other bases, such mining or some other to do. I'm starting a new mod, next of release standoff I could use the Eder ships adding other designs and you can do it very good.
Relate to other bases, somebody to know where we can find kilrathi bases pictures?
Thanks
TanGO