Defiance's Eyecandy Thread

Discussion in 'Fan Projects & Editing' started by DefianceIndustries, Jun 5, 2015.

  1. Quarto

    Quarto Unknown Enemy

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    Sorry for double-post, but @DefianceIndustries posted while I was posting :p.

    Actually, I think you're wrong on this one. The shot is clearly angled toward the stern - if it was towards the bow, we'd see those big prong things in space outside of the bow of the ship. As for which version is more correct, I think you always should go with the higher detail version - in this case, the non-gameplay version of the hangar. Keep in mind, it is highly probable, indeed almost certain, that the hangar and the ship were modelled separately. Even in the FMV scenes, you just don't need a fully-modelled hangar interior while rendering a cutscene showing the carrier flying by.

    But both versions are just versions. They're not definitive. After all, how do you reconcile them with the reality of the game? Where are all the fighters the Lexington carried, if you have just a few parking bays along one side? For that matter, where is the half of the flight deck that got taken over by the Black Lance in the novel? Now, granted, the novel was written under the impression that this is a Confederation-class ship, with two separate flight decks. But it's well worth reconciling by having parking bays along both sides (as I said above). There probably should also be a couple of really distinct repair bays, with weird sci-fi equipment that allows a ship to be lifted up and stuff. You know, go wild! Don't stop at recreating what they had in 1996.
     
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  2. DefianceIndustries

    DefianceIndustries Captain

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    Yeah I scaled everything to the 27 meter Hellcat, but if you wanted to go all WCP on it, the Hellcat should only be 13.5 meters which makes it slightly smaller than a real-world F-16 (@ 15 m). And don't worry, I planned on stacking do-dads, crates, and a truck on the deck before I'm through. As for the extra cubbies, the model is pretty clear, those four revetments only exist on the starboard side. but I can knock out a few extra spaces on the other side for supply storage.

    LexHang.JPG

    This shot is from stern to bow so the reason I think the image is backwards is that if you look at the wall panels, you can clearly see there are (actually four) panels from the stern to the revetments, but only 1/2 panel to the bow. As for why the image doesn't have the prongs in it, your guess is as good as mine unless of course the developers somehow inverted the hangar model in production.

    It's all kind of academic anyway. I take your point about more detailing and making things seem correct to the description, not our own damn lying eyes. :p
     
    Last edited: Aug 7, 2017
  3. DefianceIndustries

    DefianceIndustries Captain

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    Rescaled the Lexington hangar along WCP guidelines (ie. a 13.5 meter Hellcat and a 16 meter T-bolt) The look is closer to the scale in the still images. Also added a second set of revetments aft of the doorway and some other tweaks. The indented section of the ceiling will probably end up housing a tracked crane of some variety. I tried just running pipes and it looked like crap...:)

    Hangar-rescale1.jpg Hangar-rescale2.jpg Hangar-rescale4.jpg
     
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  4. L.I.F.

    L.I.F. Rear Admiral

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    Still waiting for the ship's cat and its dynamic fur modelization when it gets caught in the combined turbulent wake of two fighters at once, though. The ship cannot be considered as finished without it, you know. :-P
     
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  5. DefianceIndustries

    DefianceIndustries Captain

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    I'm such a slacker, I still didn't put Plier's wrench in the Durango...
     
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  6. L.I.F.

    L.I.F. Rear Admiral

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    I'm going to sue you to oblivion for this!
     
  7. DustinKit

    DustinKit Spaceman

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    Amazing designs Defiance!
     
  8. DefianceIndustries

    DefianceIndustries Captain

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    Thanks! I appreciate the compliment.
     
  9. DefianceIndustries

    DefianceIndustries Captain

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    I've been on something of an arena kick lately. I was finishing up my Excalibur and ran across the concept art from Arena for their version of the F-103. I found the concept intriguing (if a bit too Aerotech) so I did a rework of my other F-103 in the same vein. I always considered the Excal something of the WC equivalent of an F-15, so it would seem appropriate that it might evolve along similar lines. In the late/post Nephilim war era, I imagine the Excal filling a role similar to an F-15 E, A good space superiority platform enhanced with light strike capability, packing along 4 or so Valiant light torpedoes in addition to it's normal missile compliment. If it were to go into vision, it would have thrust-vectoring engines enhancing it's pitch (ala Vampire - no not the whole nacelle that would be silly) And I made it a tandem cockpit for a RIO.

    ArenaExcal1.jpg ArenaExcal2.jpg ArenaExcal3.jpg ArenaExcal4.jpg

    And what Arena kick wouldn't be complete without a Rapier? I enjoyed making this one, I don't often spend so much time doing subsurface modeling so this was a nice challenge.

    Rapier44X_Clay1.jpg Rapier44X_Clay2.jpg Rapier44X_Clay3.jpg

    I'm also modeling out some do-dads, crash carts, and missile trucks to clutter up the Lexington's deck with. more on those later.
     
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  10. FekLeyrTarg

    FekLeyrTarg Commodore

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  11. DefianceIndustries

    DefianceIndustries Captain

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  12. FekLeyrTarg

    FekLeyrTarg Commodore

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    If I may quote the man himself... :)
     
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  13. nickmitsialis

    nickmitsialis Captain

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    No no no...it goes "IF IT LIVES IN A REEF AND IT HAS GREAT BIG TEETH IT'S A MORAY"; and I'm not shouting.
     
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  14. DefianceIndustries

    DefianceIndustries Captain

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    I've been playing with the Blender internal texturing tools, so far I'm pretty happy with the results.

    SuperRapier_Fly_By.jpg
     
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  15. ChrisReid

    ChrisReid Super Soaker Collector / Administrator

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    Those are Super!
     
  16. DefianceIndustries

    DefianceIndustries Captain

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    Thanks man! I'll probably do up a UBW skin for them if time permits.
     
  17. DefianceIndustries

    DefianceIndustries Captain

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    I evidently have the Gemini-sector bug these days, and since every good modeler has to have done an A-17 at some point in their careers, I decided to keep honing my in-situ texturing skills on one. It needs some more TLC but it's off to a good start.

    A-17G_WIP6.jpg A-17G_WIP5.jpg A-17G_WIP4.jpg A-17G_WIP3.jpg
     
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