Defiance's Eyecandy Thread

Quarto

Unknown Enemy
Aww, the Scimitar is an absolute beauty. It's certainly my favourite of the WC1 fighters in terms of appearance. And a great cockpit, too.
 
Oh speaking of Bearcats...

This is oddly one of my favorite Confed designs, it's clearly an evolution of the Hellcat but there's some definite Excalibur influence as well. Also on paper, it's actually quite a nice fighter; she's fast, nimble, and has better shields and armor than her big sister. About the only gripe are the lackluster guns. While working on this one I thought: "With the Excalibur they built a sword, with the Bearcat, they made a scalpel." Not sure why but that sums the F-104 up nicely in my mind.

Bearcat_Final1.jpg


Bearcat_Final2.jpg


Bearcat_Final3.jpgBearcat_Final4.jpg

And a fun little fiction sales brochure cover because...why not?

Bearcat_SellSheet.jpg
 

L.I.F.

Vice Admiral
A pretty elegant incremental improvement on the Hellcat indeed. As indicated on the Discord, I must wonder what a finalized version would have looked like, if the ones fought and flown in IV were prototypes. I don't know about other people, but its rugged and very functional look is particularly attractive to me. No unneeded aesthetics, a very compact design that would be wonderful for storage on carriers unlike most Confed designs: the cockpit part could probably fit between the engine pods of the fighter next in line, while the flat configuration makes vertical storage effective. It's simple, it's blunt and if its teenage trouble were sorted out, it could have been an excellent alternative to the Tigershark, IMO.

@DefianceIndustries, I have no idea how feasable it'd be, but do you think that at one point such wonderful crafts could be integrated and playable in the MUP for Prophecy? I kinda wish we could have had this beast.

Something overlooked by many is that the Bearcat not only replaces the Hellcat but also the Arrow, being a bit faster than the light fighter while much more armed and armoured. Fix its few flaws and you just got yourself an excellent baseline fighter for the entire fleet. That is, if in-universe and out-of-gameplay parameters do not prevent its widespread adoption. I suppose that it could have been a maintenance hell or have huge cost/reliability issues like we see IRL with some planes.
 
but do you think that at one point such wonderful crafts could be integrated and playable in the MUP for Prophecy?
There's no reason I couldn't make an .IFF for it - it'd have to be restricted to WCP:Unlimited obviously, and if you wanted to make it "canon" you'd have to tweak the bullet file to make the light tachyon guns (alternatively you could give it Ions - too weak or full fledged Tachyons - OP). But I wouldn't modify the game itself to include it. At but you could copy the files and replace the tigershark or something if you wanted to mod it. Or you could write up some sim missions to try it out.
 

L.I.F.

Vice Admiral
There's no reason I couldn't make an .IFF for it - it'd have to be restricted to WCP:Unlimited obviously, and if you wanted to make it "canon" you'd have to tweak the bullet file to make the light tachyon guns (alternatively you could give it Ions - too weak or full fledged Tachyons - OP). But I wouldn't modify the game itself to include it. At but you could copy the files and replace the tigershark or something if you wanted to mod it. Or you could write up some sim missions to try it out.
Heh, that's something I'll have to try, thanks!
 

FekLeyrTarg

Commodore
There's no reason I couldn't make an .IFF for it - it'd have to be restricted to WCP:Unlimited obviously, and if you wanted to make it "canon" you'd have to tweak the bullet file to make the light tachyon guns (alternatively you could give it Ions - too weak or full fledged Tachyons - OP). But I wouldn't modify the game itself to include it. At but you could copy the files and replace the tigershark or something if you wanted to mod it. Or you could write up some sim missions to try it out.
"Unknown Enemy" features the Bearcat, too. So if there ever will be a Remaster, your Bearcat would be perfectly placed there. :)
 

YCDTD

Captain
A pretty elegant incremental improvement on the Hellcat indeed. As indicated on the Discord, I must wonder what a finalized version would have looked like, if the ones fought and flown in IV were prototypes. I don't know about other people, but its rugged and very functional look is particularly attractive to me. No unneeded aesthetics, a very compact design that would be wonderful for storage on carriers unlike most Confed designs: the cockpit part could probably fit between the engine pods of the fighter next in line, while the flat configuration makes vertical storage effective. It's simple, it's blunt and if its teenage trouble were sorted out, it could have been an excellent alternative to the Tigershark, IMO.

@DefianceIndustries, I have no idea how feasable it'd be, but do you think that at one point such wonderful crafts could be integrated and playable in the MUP for Prophecy? I kinda wish we could have had this beast.

Something overlooked by many is that the Bearcat not only replaces the Hellcat but also the Arrow, being a bit faster than the light fighter while much more armed and armoured. Fix its few flaws and you just got yourself an excellent baseline fighter for the entire fleet. That is, if in-universe and out-of-gameplay parameters do not prevent its widespread adoption. I suppose that it could have been a maintenance hell or have huge cost/reliability issues like we see IRL with some planes.
Yes. As a replacement for both the Arrow and Hellcat it would have been ordered in large numbers; which would help keep costs down. It could actually replace the T-bolt in many missions as well. The location of it's Tachyon Cannon needs to be changed though. I LOVE THE BEARCAT!!
 

Quarto

Unknown Enemy
There's no reason I couldn't make an .IFF for it - it'd have to be restricted to WCP:Unlimited obviously, and if you wanted to make it "canon" you'd have to tweak the bullet file to make the light tachyon guns (alternatively you could give it Ions - too weak or full fledged Tachyons - OP). But I wouldn't modify the game itself to include it. At but you could copy the files and replace the tigershark or something if you wanted to mod it. Or you could write up some sim missions to try it out.
Well, with the DLL patches, it's possible to add more gun types beyond what the game originally had, and it's possible to add more ship types than the game originally had, and it's possible to add more ship types in the sim. So, you know, it certainly wouldn't hurt to add the Bearcat to the sim. Of course, for a start, it would be good to add the Thunderbolt and Excalibur from SO, since with them, at least, we know they're active-duty ships, and really should have existed in the sim originally (I assume they didn't, to save time on developing cockpit meshes for them).
 
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