Joshua said:
Actually, the blackfuel makes perfect sense. The blackfuel camoflauges with the darkness & coldness of space. This is to avoid visual and infrared detection -- this would prevent heat seekers from hitting objects that use blackfuel. Also, I think a person could easily spot a spaceship several kilometers away if it was using normal fuel for movement, but it wouldn't if it was using blackfuel.
You've got scoop fields to maneuver, IFFs to broadcast that you're NOT an enemy fighter to people on your side, shields which REFLECT active sensor readings, ditto your hull, etc. How does Blackfuel stop all this? We don't spot ships from kilometers away by their ENGINE EXHAUST, as I've pointed out before - we use a combination of active and passive sensors to locate and fire on targets.
So how does a blackfuel engine help? If you just squirt it out the back, fine - but how do you increase propulsion, how do you stop, and what happens when the fuel runs out? The reason they use ion engines and similar for fighters is because they're powered from the reactors which provide you with gun and shield energy - the afterburners have limited fuel because they're burning reserves to boost your speed, while the main engines' power source runs off of the hydrogen collected by the scoops.
Besides which, your ship's already radiating infrared radiation, by virtue of not being empty space; between the hull, the life support systems keeping your cockpit warm, and your reactors, plus the guns and the other matter, it's NOT the same temperature anyways. There's also the problem of infrared tracking being relatively useless beyond a rather short range, which renders the point rather moot.
Man, at least think your ideas through and look at Wing Commander for the ship technology instead of your own made-up game, huh?
Posts like the one you just made indicate why people consider you a stupid fool - too stupid to read, too foolish to think your ideas through the initial 'whoa, cool' stage.