UncleLlama
Spaceman
Hi all
Firstly thanks for making this remake... I've been wasting a lot of time playing it the last week or so. However I have a couple of questions:
1) I've never tried the original Privateer (played WC1-3 to death though) - is the campaign supposed to be this difficult? The first couple of missions are easy, but I find the contraband smuggling very hard. I fly a Demon (have installed the patch) and afterburn past most of the militia / confeds on the way to New Constantinople - but when the mission is completed they're still after me, and they get me in the end! If I stop to fight, more and more enemies come at me until I'm up against about 12 enemies. Form various FAQs on the net I get the impression that they stopped chasing you in the original game after the Brilliance is dumped... or is this just wishful thinking?
2) Certain systems at the edge of the sector are 'blacked out' on the nav map and the jump points to them are missing. I'm not sure but I think that they are the ones added by the WCU patch (the big one found on these forums). This is strange because you still get Merchant's Guild missions to these systems.
Anyway, thanks again for the game!
Firstly thanks for making this remake... I've been wasting a lot of time playing it the last week or so. However I have a couple of questions:
1) I've never tried the original Privateer (played WC1-3 to death though) - is the campaign supposed to be this difficult? The first couple of missions are easy, but I find the contraband smuggling very hard. I fly a Demon (have installed the patch) and afterburn past most of the militia / confeds on the way to New Constantinople - but when the mission is completed they're still after me, and they get me in the end! If I stop to fight, more and more enemies come at me until I'm up against about 12 enemies. Form various FAQs on the net I get the impression that they stopped chasing you in the original game after the Brilliance is dumped... or is this just wishful thinking?
2) Certain systems at the edge of the sector are 'blacked out' on the nav map and the jump points to them are missing. I'm not sure but I think that they are the ones added by the WCU patch (the big one found on these forums). This is strange because you still get Merchant's Guild missions to these systems.
Anyway, thanks again for the game!