Base launch or patrol intercept?

What would be better? (story-wise not for wow-factor)

  • Alert-Five fighters launch to intercept.

    Votes: 17 58.6%
  • Patrol rerouted to intercept.

    Votes: 12 41.4%

  • Total voters
    29

CamW

Spaceman
Hey I'm still working on my script for the Raiders movie project.

What is more visually appealing and works into WC well, having alert five fighters launch to rescue an ambushed convoy, or having a patrol be rerouted because they're the closest to save them?

Input would be really appreciated thanks. :D
 
It could go either way. If you reroute a patrol that is closest to a convoy you could probably save more convoy ships. But, the patrol craft may be in a comprimised position if they have expanded munitions at other nav points. Also they will be getting low on fuel. Then you run the risk of losing some pilots from that patrol.

On the other hand, if you scramble fighters to intercept and asisst the convoy, you risk losing convoy ships but your pilots stand a better chance of survival with fully loaded fighters.

I guess I really didn't really give you a specific answer did I. Anyway it's a calculated risk you have to take, lose some good combat pilots (and/or fighters if a pilot would eject) or lose convoy ships carrying war material. It's war and there are always risks that need to be taken no matter what your choice would be. :(
 
You've got a point. No wonder you have that nick. :D

But then my story doesn't take place during a war, it's peace, the Kilrathi are defeated. It's just pirates that are attacking the convoy. (Kilrathi pirates that is but nobody knows that... )
 
Launching fighters has that sci fi WOW! factor, making it more exciting and appealing.. Though, a combo of the two would be best. Patrol goes in, and more are scrambled as needed.
 
Well I have musical selection in mind for this segment of the video.

The launching fighters would use the last 50 seconds of "Burn Around the Moon (Goodbye Independence)" by Trevor Rabin from the Armageddon Soundtrack.

The intercepting patrol would use around 60 seconds of the same song, starting about 38 seconds into the song.

I do not intend to use both scenes combined, only one of the two. I cannot decide which to use though.

If any of you have the soundtrack, I suggest you listen to that track and see which you like. :D
 
Oh just to keep in mind, in the WC games it was required to do both of these in-game. There were several missions as I recall where you had to launch from your carrier to intercept and save a convoy, and also several where you were on patrol and re-directed in order to save a convoy.
 
Though as you mentioned both happened in the games, I chose the rerouted patrol. Patrol just have this habit of starting boring and then when one of the pilots complaions that there's nothing to save ,something *totally unexpected* happens. :)
 
I think I'm more in favour of a launch though. See if you guys read my script, the battle of the convoy starts first, and then switches to this event.

I *originally* planned to do a launch, and have some animations done in the original WC1 launch sequence style, but I wasn't sure if this was logical.

The musical selection I am using is also much faster paced with the launch sequence than the rerouted patrol.

I think however, that I will do both. I will animate and put in the musical selections for both scenes, and then decide after both are tested with the completed video.
 
Unless the patrol's absolutely beat up and in no shape to fight, it ought to be sent in to help the convoy, since that's partly why they're out patrolling in the first place. Since the convoy's safety is paramount fighters should be scrambled as well. But hey, its your story...
 
Definitely go with the rerouted patrol scenario. There's more urgency involved due to the low fuel situation and inadequate[?] weapons situation. Also, the battle would be sweeter under those conditions, since the patrollers would need to rely on much maneuvering and skill to make every shot count.

Scrambling CAC fighters would end the situation quicker, anyway... and we wouldn't want that, right? :cool:
 
(I just posted about this in the Confed Transport thread :) ) I'd also go with the patrol, as that seems more likely. After all, that's the reason patrols are out in space for the military, to keep order. Just think of it like a police force, you don't make a call on 911 and they send the cops from the station. They send in the closest unit.
 
You could do both at various moments of the game. And a combined one where you eith lunch to aid an engaged patrol group, or are the patorl which is redirect, and fighters are scrambled to aid you.
 
Like I said, for my movie I'll do both versions and then see which is better after. :) Then the one I didn't use will be put up on the web somewhere as a 'deleted scene.' :D

You know, like those DVDs you guys have...
 
That might be a pretty good idea, actually. Then you can decide which works better for your story/how you see it play out in your mind. After all, ya don't have to listen to all us, we're all opinionated bastards. (But I'm better of you all. :D ) So just fix it as you see it!
 
this is what i feel should happen, the carrier immediately scrambles fighters while the fighterslaunch all thier missiles in a long range standoff and then streak in to harrass the bombers while they are doing their torp runs

BUT, what is a convoy doing without an escort?????:confused:
 
And I'm pretty sure he's said over and over that the convoy will have an escort. Unless he's changed his mind, of course.
 
what sort of escort can't defend what its escorting?

a)A small escort
b)a weak escort
c)a dumb escort
d)an escort of newbies
or
e)an escort without weapons that races to the nearest confed warship screaming like a baby

well the choice is yours
 
Heheh it's gonna be hilarious. I'm going to have one of the guys in the patrol listening to Kenny Loggins before they get a comm telling them to go help out. :D
 
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