CrazySpence
Rear Admiral
I don't really care for games of today. Too much FPS.
Yeah, games today suck, and old games sucked too. (and so do movies!)
Can't believe this gentleman didn't mention Space Sirens. It would've classed up his article.
The major argument against CD-ROM games is neither technical nor economic it's theoretical. CD-ROM runs against the grain of good game design because it's a data-intensive technology, not a process-intensive one. Interactivity, the essence of the game experience, springs from process intensity, not data intensity. Data can support and enhance the gaming experience, but it plays a secondary role. Processing is the core of a game, and CD-ROM does not enhance processing one whit. You can't interact with data. You can't play with it. You can look at it or listen to it; that's all.
Ah, yes - Chris Crawford. When I first read some of his work, it was amazing - "wow, there's a guy out there talking about actual theory behind game design, and he's a famous game designer!".Let me link this article here, it's related to the topic, but approaches it from a more fundamental level.
No, we gotta give him more credit than that. Anyone can say that - and it doesn't take a two-page essay to say that. You gotta look deeper into his essay and look at the theory (...and that's when you'll realise his point of view is worthless, proven utterly wrong by time).he's basically saying what we all know in a more complicated way, that CD-ROM-enabled FMV could be a gimmick that developers hung on skeletal games.
He was right in his predictions. Haven't you noticed the "(Yet)"?In conclusion, Chris Crawford was wrong - not just in his predictions, but also in the theory underlying those predictions.
You say he's "stuck in the 1980s"... well, actually I think he has a point when he says games, as a whole, haven't come very far. The technical side got much better, we have better graphics, there is more money and more people involved... But really, as a whole it hasn't come very far.
You say he's "stuck in the 1980s"... well, actually I think he has a point when he says games, as a whole, haven't come very far. The technical side got much better, we have better graphics, there is more money and more people involved... But really, as a whole it hasn't come very far.
Yes, that's something like the reason why he quit the industry... His visions were about taking games to a much higher "level", realizing much more of their untapped potential. Comparing with those other types of media you listed, games have much more untapped potential, just because they're interactive. But well, when the public doesn't want that, tough luck.Well - it's a bit like saying that novels hasn't come very far since Dumas and Dostoyevski(is it right english transliteration??). Or, that action movies hasn't come very far since dr No. Of course we have better visuals, nicer explosions, byt they haven't come very far at all. There may b true, but it is a pointless remark. Games are not made to go very far. They are made to be entertaining. Also, where you can really go with, say a racing game. You can add graphics, sound etc, but in the core it wouldn't be that different from say first Test Drive...
I'm assuming you're being sarcastic.I was just thinking the other day how the Bad Company 2 single player was JUST LIKE Wolfenstein 3D in every way, from narrative to gameplay.
Or how the Resident Evil 5 coop experience was totally not at all even one step above Duke Nukem 3D coop.
Nope. Gaming hasn't gone anywhere.
I'm assuming you're being sarcastic.
Yes, these are definitely improvements. But it really are babysteps compared to the untapped potential of games.
What a bizarre distinction to make - that's like saying reptiles weren't viable before the dinosaurs died out. It begs the question, what in blazes, then, were the dinosaurs?He was right in his predictions. Haven't you noticed the "(Yet)"?It wasn't before pure "FMV games" died out, that CD-ROM games became viable.
I don't think Mancubus' analogy of Dumas and Dostoyevsky was right. Let's try another one: that's like saying movies haven't developed very far because they're not interactive. Or better yet, like saying theatre hasn't developed very far because the actors still refuse to talk to the audience. The latter is an especially great example, because, as near as I can figure out, that's the kind of interactivity Crawford was looking for. And here's the thing - it has, as a matter of fact, been tried in theatre, and found to be utterly, completely worthless. Artsy experimental theatres where the public participates in the show, the actors talk to them, yadayadayada, they're a dime a dozen. All over Europe, stupid governments prop up this junk with millions from the taxpayers' pockets, all in the name of taking art "to a new level". And you know what the taxpayers do at the end of the day, having been forced to pay for all these experiments? They go and see Shakespeare.You say he's "stuck in the 1980s"... well, actually I think he has a point when he says games, as a whole, haven't come very far. The technical side got much better, we have better graphics, there is more money and more people involved... But really, as a whole it hasn't come very far.
He didn't quit the industry, though - the industry quit him. He had his ideas about where games should go, but they weren't compatible with the technological and business-related changes in the industry. He then decided that it's the industry that's wrong, and he's right - and basically, hasn't written or said anything noteworthy about games development since then.Yes, that's something like the reason why he quit the industry... His visions were about taking games to a much higher "level", realizing much more of their untapped potential. Comparing with those other types of media you listed, games have much more untapped potential, just because they're interactive. But well, when the public doesn't want that, tough luck.
Besides that, it was thanks to FMV games, that games as a medium became viable. In the early 1990s, it was the CD-ROM that drove PC sales like crazy - and it was FMV games that did the most to push this.
I remember when we bought our first computer with at CD-Rom drive, it came bundled with a bunch of cheap little action games on disc - that ALL had FMV embedded in them somehow, from the educational (Some undersea exploration/education game) to the action based (Some gunslinger/wild west shooter that was ALL live action) to the sci fi (Iron Helix ~~~!).
Also I just wanted to point out that the 2010 Presidential Elections take place on July 4th.
QUARTO FOR PRESIDENT!
It was an aweful 3-D game where you had to repell enemy invaders on Earth. I then started buying up every CD game I could find.