This might be more true than you realize. Clearly there's an issue with the turn-count predictor, likely associated with deaths. Something we haven't seen before, perhaps deaths through asteroid/flak damage, although that hasn't actually happened yet.The ghost of Gamma!
(about to be joined by the ghost of Delta)
Here's what's in the manual on the subject:The basic rules mention collision possibility between ships in the same hex, am I missing where that exists later in the manual or is that not yet written?
Page 6: Flak Cannons are anti-fighter weapons which cannot be used against other capships. Target a Flak Cannon at a specific hex and place a Flak marker on it: Every unit moving to or through that hex without Phase Shields will take 10 points of damage if you equal or exceed its respective Target Roll (see below; roll once and compare to the Target Roll of all units in that hex). Bear in mind that a Flak Cannon does not distinguish between ally or enemy! All Flak markers are removed after the next turn’s Movement Phase.Reply, hmm, another flak on-fire-no-damage issue. By my reading of the rules, Snarl should have taken a chance at being hit by flak. I'll have to look into that.