no, no, that was great. Please, do poke at broken things! That one launch alone led to a number of bug fixes. You guys are beta testers, if you didn't try to break things, you wouldn't be doing your job, and I'd assume everything works perfectly. (After coding something for so long, I no longer see things like a 'user' and just ignore odd behaviour instead of abusing it).I sent that missile off to create an asteroid collision instance, if you would prefer that I don't poke at things that have a broken aspect already let me know.
So, one of my ships smashed into an asteroid and received a stunning 0 damage points. But I take it that seeing the collision itself being mentioned in the field report actually means progress. Right?
yeah, so it looks like something happened. Good news is that now that we have valid collision turns 'on record' I can go with my tools and 'replay' them until I get the correct outcome. I'll start this round with the asteroid fields; it looks like it should be easy enough to figure out why they aren't taking damage, since they are clearly registering the "hit". I'll move on to flak fields another time.2CP: Had Beta fly through a flak field; doesn't look like the game attempted to rough him up any.
Several asteroid collisions reported with no damage; pretty sure that's wrong.
We also seem to have lost most of the combatants......I don't even see Pounce, Gamma or Delta anywhere..........wait, never mind. They're being hidden by the rocks.
I think I'll wait before inputting any orders.