Hi Everyone,
Announced over in the game development and bugs thread, we're going to start a final 'Alpha Testing' game before we move into beta testing. We're looking for volunteers who want to mess around with WCTOO blowing each other to pieces, while helping us do core testing. As this is note a beta test, anyone who does this aknowledges that this is still potentially full of devastating bugs and will commit to:
If this interests you, you need to do the following:
I leave registration for this game open until Friday (15th November 2010) at Midnight GMT. The game will be announced as starting sometime next Saturday.
After the game starts, this thread will be dedicated to Game 3 specific discussion.
Note that Game 2 testing will continue through this week, and potentially into the future as we debug and simulate issues.
Announced over in the game development and bugs thread, we're going to start a final 'Alpha Testing' game before we move into beta testing. We're looking for volunteers who want to mess around with WCTOO blowing each other to pieces, while helping us do core testing. As this is note a beta test, anyone who does this aknowledges that this is still potentially full of devastating bugs and will commit to:
- Keeping up to date in the most recent development-thread posts
- Be aware of what features are and aren't actually "officially" working (so you can identify what is broken and what just isn't coded)
- Report bugs in the development thread
If this interests you, you need to do the following:
- Go to the Phase 5 demo and register an account
- In this thread, post what fighter/bomber-class ship(s) you want to pilot. Feel free to grab up to 3 ships.
- In your post, also give your phase 5 WCTOO username, and the callsign you desire for your ship(s).
I leave registration for this game open until Friday (15th November 2010) at Midnight GMT. The game will be announced as starting sometime next Saturday.
After the game starts, this thread will be dedicated to Game 3 specific discussion.
Note that Game 2 testing will continue through this week, and potentially into the future as we debug and simulate issues.